Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

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Can I create relative filepaths to images in an XCode SDL project?

Can I create relative filepaths to images in an XCode SDL project? I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
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2answers
260 views

My 2D collision code does not work as expected. How do I fix it?

I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal ...
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1answer
59 views

How can I perform a masked erase in SDL2?

I'm trying to implement some shadow/lighting effects in my 2D-project, and I've concluded that if there is an easy way to perform a masked erase on an SDL_Texture, it would make the drawing operations ...
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1answer
331 views

How is destructable terrain made in SDL?

I'm looking for terrain that gets removed in chunks (like in Worms, of instance). How do you do this in SDL?
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0answers
86 views

OpenGL - Texture disappears

I'm making a simple program with C++, SDL and GLEW. So far it is going great but I ran into a weird problem. One of my four textures would not show up on screen even though it used the same code as ...
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0answers
416 views

How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?

I am making a simple game engine for a simple RTS game and would like to be able to pick a cube and move it around with the mouse coordinates. The problem is that my camera is rotated 60 degrees just ...
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29 views

C++ Visual Studio Sprite Animation Function only setting values for certain Rect structs in SDL

I'm making a game in SDL and I am using an Array of Rects to store values of sprite sheet clip's dimensions. When I call the function and pass in one of my sprite sheet textures with it's ...
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0answers
70 views

Tile Collision - subtracting a minor value to the box size

I'm having a certain problem when doing collision checks on bounding boxes that have their edges aligned with upper or right tiles. It shouldn't count as an intersection but I don't know a good ...
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0answers
66 views

SDL2 Gamepad triggers trigger when disconnecting the pad

I'm using MonoGame and SDL2. I'm having a strange problem with the Gamepad. When I disconnect it during the game, before the disconnected event fires, the left and right triggers return values as if ...
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153 views

C# SDL.NET how to enable vsync

To start, I know that you cannot enable vsync in the application if it is disabled in the driver. My problem is, I cannot get it to work at all, even though it's NOT disabled in my driver. From what ...