(SDL_GL_SwapBuffers() in particular) When you have drawn a scene, and you call swap-buffers, it is routine to then glClear() the scene before drawing anything; if you don't clear, what is the ...
I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or ...
In a 3D SDL application I inherited (I have little 3D or SDL experience), I have a 'screenshot' routine that either saves a full-size image or a scaled image, depending on the context (differing ...
i'm wondering: how to create a simple "car headlight" (for i.e) or a torch spotlight in Sdl or Sdl.NET ? Does anyone know how ? Thanks