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2
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1answer
251 views
Draw Bug 2D player Camera
EDIT *Along with the Palindromes helpful response, I found that my bug was because I was calculating the camera coordinates in terms of tiles instead of pixels which caused the irregular motion.*
I ...
3
votes
1answer
79 views
What does `FPSManager.lastticks` stand for in SDL_gfx?
I'm having trouble finding documentation on SDL_gfx, and I can't figure this out. I've managed to use SDL_gfx to automatically cap the framerate, and I it's working a lot better than my manual attempt ...
2
votes
1answer
344 views
Positioning a 2D image after rotation
Using SDL_gfx's rotozoomSurface function to rotate a 38x58 sprite....naturally when it rotates it creates a new surface with a new size, and the rotation isn't going around the center point. I am ...