I'm pretty new to SDL and wonder what is better if I have to draw tiled map on screen: to SDL_RenderCopy each tile from texture(which presents tileset) and then SDL_RenderPresent it every frame or to ...
I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some ...
First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My ...