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SDL: How would I add tile layers with my area class as a singleton?
I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some ...
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How to use caching to increase render performance?
First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints.
Concept of my engine
My ...