I've been playing around programming using SDL and SFML for a while now and done all the basic tutorials I can find(love lazyfoo). but I'm stuck and not sure how to move on from simple games like ...
By that, I mean that SFML has an abstraction for OpenGL? Sort of like SDL's blit functions, but using OpenGL internally? "Yes SFML uses OpenGL for all the graphical stuff. " Received this comment ...
Allright so I've been doing some searches, here what I got: SDL: It is a standard, very mature but very old. (I got posts of late 2009 where they were still waiting for the 1.3 to come up...we are ...
I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load ...