Tagged Questions
3
votes
1answer
156 views
Why (SDL) animated filled-circle leaves trail of movement?
I'm trying to achieve proper animation using SDL. Used flags are SDL_HWSURFACE and SDL_DOUBLEBUF.
That what I'm getting is technically smooth (I think), but I can figure out what should I do to ...
4
votes
3answers
1k views
What animation technique is used in 'Dont Starve'?
While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
0
votes
1answer
245 views
Data-driven animations
Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is ...
2
votes
2answers
836 views
Problem With Smooth Animation In C++/SDL/OpenGL
I been working in the animation of a 2D platformer game in C++/SDL/OpenGL, and my team and I reach the point where we need to establish that every animation of the player (Walking, Running, etc..) ...
5
votes
4answers
7k views
Wavefront *.obj loader in C++
I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
1
vote
1answer
879 views
My first animation - Using SDL.NET C#
I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen.
I got the following 4 variables:
oX (Current player position X)
oY (Current player position Y)
dX ...