A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of ...
40
votes
6answers
6k views
Why do we use scripts in development?
In my current project, Lua scripts are called by the C++ functions on the server side.
After that, the scripts again call the C++ functions still in that solution.
Why should we do such things and not ...
7
votes
3answers
903 views
How smartly implement scripting in game
I'm developing a game engine. It is supposed to be an entity/components based one.
For developing my game itself (using my engine of course) i though to use some scripting language to actually create ...
12
votes
6answers
953 views
When would I use “scripts” or “scripting” in a game, as opposed to the core language?
The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the ...
29
votes
14answers
6k views
What scripting language should I choose for my game? [closed]
In what cases are what scripting languages better than others?
All answers are appreciated, please provide a description, and describe in what cases the language excels in.
(Remember, one language ...
8
votes
3answers
2k views
Exporting Blender bones
I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
16
votes
7answers
2k views
What scripting language would you recommend for a C++ game project?
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
10
votes
3answers
1k views
Scripting and Cinematics without Threading
I've been struggling with how to implement scripting in my game engine. I only have a few requirements: It should be intuitive, I don't want to write a custom language, parser and interpreter, and I ...
11
votes
4answers
3k views
Game engine with good Lua entity creation/management [closed]
I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well.
I know that Cryengine does use ...
16
votes
4answers
1k views
Game engine: a decent way, architecture-wise, to implement scripting support?
I am developing a simple game engine (in C#, if it matters), and I can't think of a decent enough way to implement scripting in terms of architecture.
It's a simple turn-based strategy with custom, ...
14
votes
3answers
4k views
How do you add a scripting language to a game?
Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?
11
votes
6answers
624 views
Domain-specific languages for scripting
As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...
2
votes
2answers
119 views
How might I script the creation of CLR objects?
I am looking for a method to script the creation of entities (arrays of components) for delivery through my entity factory, i.e scripted creation of .net objects.
I have looked into Lua but it seems ...
3
votes
2answers
584 views
Simple scripting language for “one-liner”-type scripts?
Can you recommend a scripting language which allows me to easily parse "one-liner" types of scripts (they're just commands, really)?
For example, a C/C++ function which simply sets the value of a ...
2
votes
2answers
516 views
Scripting language with class instance support
I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
2
votes
2answers
1k views
Game Scripting Example in any scripting language
If i have to create a Battle System for a game which is like Final Fantasy 10 Turn Based battle system or Shadow Hearts Ring Based Battle System and likewise.
How should i start with scripting a ...
1
vote
0answers
117 views
How do I make someone walk in Skyrim?
I'm coding a mod for Skyrim with Papyrus and the Creation Kit. I can't seem to get an Actor to move from point A to point B. I know there's a function to teleport an actor, but how can I make them ...
0
votes
1answer
204 views
Python library for scripting (C++ integration)
Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
