A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of ...

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Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
1
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2answers
1k views

Is it safe StringToHash() to use in Unity?

I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a ...
3
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1answer
324 views

Entity position: In map or in script?

I'd like to know how others have handled the issue of storing the entity's position. (Or maybe it's not an issue and I just make it too complicated.) I'm undecided on whether to store the position of ...
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4answers
408 views

Entity Component Architecture and Scripting without using threads

I am working on a small game engine for practicing purpose and also for putting some of my ideas into action. What I have so far is a couple of systems for rendering, sound etc. The next step is to ...
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1answer
134 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
3
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2answers
730 views

In Ren'Py, how do I show a different image depending on variables?

At the start of my RenPy game, the player chooses a male or female character. The game plays out the same for both, save for some details. The problem is that I want to write: show hero normal ...
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1answer
73 views

How do I make the ui button to move my character? [closed]

How do I make my character move left,right and jump when click ui buttons using this code? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = ...
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1answer
144 views

How do I make my character jump in every direction?

My character can only jump when he is grounded, but he can only grounded in one direction I want him to jump in every direction, can anyone help? CAN JUMP : CAN'T JUMP : Code: using ...
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0answers
21 views

How do I make Ground Check stop rotating with the character when it rotate? [duplicate]

How do I make my character routice without Ground Check rotating with it, but still follow my character? Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { ...
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0answers
17 views

Character fixed angle? [duplicate]

I want my character to rotate so I turn off fixed angle in Rigidbody 2D, but the problem here is that I can't jump in any other angle except for the angle where I have my groundcheck. Can anyone help? ...
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0answers
33 views

Character can't jump in other angle with fixed angle off

I turn off fixed angle so my character can rotate, but it can only jump in 1 angle but I want it to jump in every angle. How do I do that? Code: using UnityEngine; using System.Collections; public ...
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2answers
136 views

How do I make my character jump in any angle?

My character is a square which can spin in any angle but it can not jump in certain angle Can anyone help? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
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2answers
64 views

A 2D Camera Follow Script That Does Not Rotate?

I am attempting to make a 2D racing game. So far I have a player car (sprite) and a main camera. I would like to know how to make the main camera follow the player car while still showing signs of ...
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1answer
97 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
1
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1answer
69 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
1
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1answer
42 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
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3answers
98 views

How does Unity call “update()” in the scripts?

I understand that you can expose your C++ code to a scripting language such as ChaiScript. From this you can call code that you've made in C++. In Unity, however, they have functions in the script, ...
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1answer
119 views

Unity 5: 3rd Person Controller runs by default. How to change this?

I have been working with the Third Person Controller of the Standard Assets (called Sample Assets in the beta versions) in Unity 5. When the player press the forward button, the character runs by ...
2
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2answers
78 views

DontDestroyOnLoad() doesn't work in Unity

I have a problem with DontDestroyOnLoad() in Unity. It does not work! My code: private static PlayerSpawningScript instance; public void Awake() { Debug.Log ("PlayerSpawningScript awake"); ...
7
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3answers
6k views

Binding C++ and V8 Javascript from Google

The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great. Is there a simpler example?
5
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2answers
646 views

Visual Programming tool for creating game quests

I've found a question for visual script editing software tool for creating game behavior logic, but I am looking for something more flexible. I would like to configure the tool to make it produce code ...
11
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6answers
894 views

Domain-specific languages for scripting

As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...
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4answers
13k views

InputManager in Unity

I´m having a rough time trying to figure out a proper way of dealing with key mapping and key bindings in unity. The built-in unity input manager is useless to me since it doesnt support key mapping ...
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1answer
72 views

Instantiating prefabs dynamically in script

I have a canvas object. I right click it and add a Button, which defaults to having a rect transform, image script, button script and text child object. I make it a prefab and delete it from my ...
4
votes
1answer
6k views

why is Lua so important ( frequently used ) in game development [duplicate]

I have written some small games for fun myself, but never used Lua myself. I have seen people discussing Lua's use in games everywhere. The question is: What benefit can I get from using Lua in game ...
0
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1answer
58 views

Compiled vs Scripting Plugin System

I'm making a very simple game that revolves mostly around user-created mods. So far I've seen most games using Lua or something like Lua to enable user scripting, but recently I've seen people using ...
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1answer
66 views

Unity Collision Difficulties (How do I make a ground in unity with lots of pieces that doesn't have poor collision?)

So I'm working on this game that I came up with the idea for while watching the Unity Roll-a-ball tutorials. So it's probably important to note that I'm extremely new to game design and I don't have a ...
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2answers
119 views

How do I access my existing script from a different script attached to a different gameobject?

I have my health(script) component on my player gameobject that gets boosted whenever we tap on that gameobject. However, I want to add a separate Gui texture button gameobject and tap on that to ...
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0answers
96 views

Physics2D.OverlapCircleAll seems to be bigger than my radius

Im trying to make a "Scorched earth"-like game using unity. I managed to fire my bullet and make it explode on contact. What I am trying to do is do some damage to the tanks even if the bullet didn't ...
0
votes
0answers
131 views

Anti-Roll bar doesn't work

I'm making a racing game in Unity that has trucks as vehicles. For the truck movement, I'm using WheelColliders. After some testing, I found out that after a certain speed (~60km/h), turning made the ...
1
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1answer
151 views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
15
votes
6answers
2k views

How can I avoid tight script coupling in Unity?

Some time ago I started working with Unity and I still struggle with the issue of tightly coupled scripts. How can I structure my code to avoid this problem? For example: I want to have health and ...
0
votes
2answers
329 views

How to reverse gravity in Unity

I'm trying to figure out how script gravity reversal on collision with an object. How can I reverse gravity?
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0answers
63 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
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2answers
183 views

NPC daily routines and scene loading

I'm making a basic survival RPG in Unity 3d. I'm separating my world into different scenes to save memory but I'm not sure how I'm going to program NPC daily routines. For example, if the player ...
1
vote
0answers
81 views

Scripting language for high complex educational game [closed]

I'm at a stage of working at my C++ game that I need to implement a script language to allow the players to perform tasks inside the game's logic. I'm a sole programmer and thus it's entirely ...
0
votes
0answers
71 views

How to embed UnityScript for scripting in Unity3D?

It is useful to have parts of your game being scriptable. Many people (especially outside of Unity) are using LUA for that job. As UnityScript (as with Boo or C#) is a first class citizen why not use ...
0
votes
1answer
367 views

Random Object in Array

I am using Unity. I have created eight different types of objects, stored in an array, and I am displaying them on the scene in a grid pattern with random order. The first four objects in the array ...
-1
votes
4answers
162 views

Scripting vs Programming [closed]

How does using Scripting and calling functions of scripting API differ from programming using C++ in UDK or Unity?in scripting we use the scripting API to interact with the engine and use functions ...
4
votes
3answers
877 views

Creating a game with in game programmable AI [closed]

I am looking to make a game where the player can access an in game terminal and then use this terminal to write AI logic in a programming language such as C++ or C#, then they can compile the code and ...
3
votes
5answers
193 views

Scripting APIs and scripting to make games

I am confused, what is scripting and what is scripting API? Is scripting the process of writing the game program? And is the scripting API (as in unity scripting API) the API provided by the game ...
0
votes
1answer
226 views

Having trouble compiling UnrealScript with defaultproperties

Have just started scripting in Unreal Script and am following the instructions of the opening chapter of a book on the subject. I have set the development tools up as described in the book such that ...
0
votes
0answers
64 views

How do I hook up new spell scripts in Skyrim?

I am currently using this tutorial of making a location-based magic spell in Skyrim. The spell I'm making will place a soil mound on the ground wherever the conjuration ball hits when you shoot it. ...
2
votes
1answer
705 views

How do I change the material of an object with Script in Unity?

I was making a game with Unity and I want to change an object's material using JavaScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
1
vote
0answers
44 views

Scripting Documentation [closed]

I'm working in a game which will support scripting. I have seen that popular games supporting this feature usually ends up setting up a wiki from where one can obtain information about how to script ...
0
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1answer
111 views

Shared Material

I have this simple script, so the user touch one of the cubes all cubes with same material will change color. One of this cubes must have the name of the color on it, only one, so the user touch the ...
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votes
1answer
96 views

Do total conversion mods require absolutely no programming or scripting skills? [closed]

I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
0
votes
2answers
353 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...
2
votes
2answers
2k views

Game Scripting Example in any scripting language

If i have to create a Battle System for a game which is like Final Fantasy 10 Turn Based battle system or Shadow Hearts Ring Based Battle System and likewise. How should i start with scripting a ...
3
votes
1answer
860 views

How can I manage entities(in entity component system) using Lua scripts?

Suppose I have a code like this in C++ // Game.cpp Entity* hero; Entity* witch; ... // entity initialization if(/player near witch/) { if(hero->get<HealthComponent>()->getHealth() ...