A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of ...

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1answer
336 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
-1
votes
0answers
22 views

Bot to recognize an image pattern and click on it [on hold]

I want to start and develop a bot that would click on dynamic image patterns ( an online game). Any ideas to sart from(except google, from where i come). Thanks!
2
votes
1answer
40 views

Shifting values or tiles on a 2D grid (1D array)

I recently turned my practice project into a match3-type game. The game uses a 6x10 grid, internally stored into a single array, with each item being a positive integer (0-based). I have a function ...
52
votes
6answers
21k views

How does Lua work as a scripting language in games?

I'm a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I'm asking primarily about how it is compiled and run. For instance when you use a program written in C+...
0
votes
0answers
19 views

Zoom in and change scenes in unity [duplicate]

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
1
vote
1answer
109 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
0
votes
1answer
111 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
-1
votes
3answers
137 views

A python script controlling a Unity game

I wish to build a simple game in Unity such that the objects in the game can be controlled via a Python script (or a code in any other programming language). Is this possible? If yes then how? If no ...
14
votes
6answers
7k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
3
votes
2answers
651 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
1
vote
1answer
79 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
0
votes
2answers
47 views

How can I change my script execution order programmatically?

I have a script that I want to run before any other script. I want to change its execution order settings. I could do that using the Script Execution Order Settings option from within Unity, but I ...
4
votes
3answers
159 views

Scripting: to block or not to block

Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
-1
votes
1answer
64 views

Increment int in array - int i is out of scope? [closed]

This is my scenario: I have a 3D model of a house, and an autonomously moving robot moving through the house picking up multiple objects. I have an array of 3 objects I want it to pick up, but I don'...
0
votes
2answers
36 views

Autonomous robot - moving from 1 object to the next object

This question falls in line with my last question: Unity 3D - create autonomous moving robot in house + first person camera movement What I have I have a 3D model of a house; a first-person camera ...
0
votes
1answer
32 views

Moving autonomous robot form one location to another based on array

I have a 3D model of a house, and I want an autonomous robot to move from 1 object in this house to the next one. I have it moving to the first, but it won't move to the second one. This is my code: ...
0
votes
1answer
71 views

Call a BlueprintImplementableEvent from c++ in unreal editor?

I created a custom actor: BPTest.h: #include "GameFramework/Actor.h" #include "BPTest.generated.h" UCLASS(Blueprintable, BlueprintType) class ABPTest : public AActor { GENERATED_BODY() public: ...
0
votes
1answer
61 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
0
votes
1answer
21 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
0
votes
1answer
52 views

Unity 5/C#/Scripting Switching Cameras

How can I switch cameras from First Person to Third person or from thrid person to first person. Like at GTA V you can switch the cameras. How to do this? Tnx for your time.
0
votes
2answers
47 views

How can I get the assignment of an object back?

I have been struggling with this NullReferenceExpection error. When I don't add anything and just use this version of the code. The game adds a tower, upgrades a tower and takes money for it. It ...
-3
votes
2answers
82 views

Is it possible to use Java as a scripting language in unity? [duplicate]

I wonder if its possible to use Java as a scripting language in unity to create a basic 2d game?
2
votes
1answer
84 views

How to send an interface message?

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
0
votes
1answer
34 views

Do Game-Maker scripts save the variables or are they deleted after excecution?

When i make a script that excecutes at the beggining and has a var ammo and that finishes excecution, will i be able to call the var ammo in other scripts or it will be deleted? If it will not be ...
1
vote
0answers
23 views

How to change text on collision in Unreal Engine

I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
0
votes
0answers
16 views

Move car with script [duplicate]

How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate(). My question ...
0
votes
1answer
89 views

Unity3D: 'Physics' does not contain a definition for 'Raycast'

I'm a complete beginner in Unity 3D, and I'm following a video training. In the video the instructor uses the following code to open a door using raycast: using UnityEngine; using System.Collections; ...
54
votes
6answers
18k views

Why do we use scripts in development?

In my current project, Lua scripts are called by the C++ functions on the server side. After that, the scripts again call the C++ functions still in that solution. Why should we do such things and not ...
8
votes
1answer
583 views

Bohemia Interactive's bio2s format

Does anyone have specifications for the bio2s scripting language from Bohemia Interactive? They develop Operation Flashpoint, Armed Assault (ArmA), and Virtual Battlespace. These scripts are ...
3
votes
2answers
1k views

Does it make sense to use Lua scripting in a game developed in Python? [closed]

Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
10
votes
3answers
710 views

What do you look for in a scripting language? [closed]

I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some ...
0
votes
3answers
312 views

Health bar - calculating health bar's position from percentage

I'm making a simple health bar in Unity 3D. Health bar UI is made from images. I'm having a problem with setting bar's position based on health percentage. Here's a script part: percentHealth = (...
6
votes
0answers
117 views

Design patterns for live coding/script reloading [closed]

I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain? For example if I have a ...
0
votes
1answer
89 views

Kinematic equations script fail

I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }. ...
1
vote
1answer
51 views

saving script state

I'd like to ask you, since most of you have some or a lot of experience in writing games. What is your approach to running scripts and saving game state when script is executing when there is a chance ...
0
votes
0answers
24 views

Add script to created gameobject via script

GameObject.AddComponent Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but ...
0
votes
1answer
39 views

Why this if logic isnot short circuiting?

I've this script in UNITY to check if the hit RayCastHid2D variable has some gameobject with hole tag or a parent gameobject with hole tag when I Raycast... if (hit.collider != null && (hit....
1
vote
0answers
192 views

Blueprint For Switching Between Cameras In The Unreal Engine

So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
5
votes
2answers
574 views

Can you write the current frame number to a text file?

I am running an experiment in Unity 5 to see the effect increasing the particles of a particle effect has on FPS over time. (this is background work for a much larger piece of work). Currently I write ...
1
vote
2answers
2k views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
1
vote
1answer
60 views

Resource management with Lua integration

I have a questions about how to better implement resource management when integrating with Lua. I have an entity system that has gameplay logic done in Lua. One of the design points was that I wanted ...
2
votes
2answers
113 views

“Binding” script functions to C++ functions

I appreciate the answer to this question might be a little too broad for SE, but hopefully someone can point me in the right direction. I'm developing a small scripting language for use in my game ...
2
votes
1answer
69 views

Sound and Unity 5

I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
1
vote
1answer
111 views

Multiple lua scripts using newthread

I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-api ...
1
vote
0answers
57 views

Collision issue [closed]

I have a player who i control with tilting. Also i have some game objects (something like ground or areas where player can not move). The problem is that if these objects are too small the player can ...
3
votes
0answers
53 views

Free scripting in Construct 2?

In Construct 2 example about creating an animated player, they used more than 8 events: 4 events to store movement direction into Direction variable from Player.8Direction.MovingAngle 4 events to ...
1
vote
1answer
84 views

Player launches into air when hitting steep slopes

I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
20
votes
6answers
4k views

Is implementing your own scripting language viable?

I am coding a beat 'em up game in C++ and the time has come to implement scripting for events, triggers, cutscenes etc. I have read around on the internet and gotten a fair bit of information. My ...
0
votes
0answers
102 views

Firing particle systems on prefab objects

In my game, I Instaniate several of the same prefabs for a group of player controlled characters. The prefab contains child objects with particle systems attached. For example one of the particle ...
0
votes
3answers
2k views

Calling and functions/methods from different Classes in Unity

I am learning some of the basics with Unity and am running into calling/sending code to a different script. For example, the code below is a basic menu of options. I have a different Scene set up in ...