Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...
What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements? I am talking about software architecture (how generic should you be) and ...
I'm asking about a very small domain. One-off extension scripts. IE, defining a new weapon for scorched earth. When providing and API for small extension I've seen two approaches. The API exposes ...
As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...
Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?
In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in. (Remember, one language ...