As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...
Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?
In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in. (Remember, one language ...