I been working on a game in Unity that reads its story (Actions, scene descriptions, NPC's, ect...) from an XML and have been wondering there was a better way to store actions based on player data ...
I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script ...
I've seen a lot of games that define the entity components in script files, but when they configure each entity and specify what components it has, they use some other file format (like XML). Why do ...