Tagged Questions
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Syncing properties across a game server
I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately ...
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Some practical issues with component-based game object systems
I am creating my own game engine just for fun and brain development. I have chosen various free and open-source libraries to integrate and now I have come to the engine architecture.
I intend to use ...