2
votes
1answer
174 views

How can I manage entities(in entity component system) using Lua scripts?

Suppose I have a code like this in C++ // Game.cpp Entity* hero; Entity* witch; ... // entity initialization if(/player near witch/) { if(hero->get<HealthComponent>()->getHealth() ...
37
votes
7answers
5k views

How does Lua work as a scripting language in games?

I'm a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I'm asking primarily about how it is compiled and run. For instance when you use a program written in ...
0
votes
3answers
150 views

How necessary are shader coders? [closed]

I know that gameplay mechanics programmers, either directly working with source or with scripting are needed, however there are so many shaders written already that I would imagine you could find ...
3
votes
1answer
181 views

How to design a useful scripting system?

I have decided to use the Squirrel (probably doesn't matter much for this question) scripting language in my C++ project. I'm wondering how game developers usually handle scripting in their games. ...
2
votes
1answer
202 views

How to implement scripted events?

I'm building a game in C++ (using SDL) for a college project, I'm trying to figure out how to script events that happens when a player does something, or some time passes etc. I have a and idea of ...
1
vote
2answers
159 views

What ways are there for making vector types available in scripting?

I use Google V8 engine to embed Javascript into my game for scripting. As interface to my native code, I already registered some C++ functions to the scripting context. In the native code, I make ...
5
votes
2answers
335 views

How to keep Lua bindings from cluttering up C++ code? [closed]

I'm writing a game engine that uses C++ and Lua (and Luabind). Currently, I'm writing all the bindings inside the constructor of the class being binded. I really don't like this because it's ...
3
votes
1answer
170 views

How would one go about integrated python into a c++ written game for the use of user-made scripts

I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game. anyway, I'd like to know what ...
1
vote
1answer
352 views

how to link a c++ object to a local variable in Lua

I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which ...
4
votes
2answers
240 views

generating animations in runtime

i am creating my 3d game engine using Opengl. this question might sound stupid to you but i am still in the process of learning, i have a 3d animated girl that slaps guys of different talls on the ...
0
votes
1answer
819 views

Simpler alternative to AngelScript

I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. ...
0
votes
1answer
350 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
-2
votes
4answers
2k views

Lua or C# beneficial over C++ for small, single person project? [closed]

I plan to do a fairly small game development project as a single programmer. I have read that alternatives to C++ such as C# or integrating Lua scripts is more time and effort efficient in ...
2
votes
2answers
623 views

Scripting language with class instance support

I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
2
votes
2answers
1k views

Game State Management using Lua

I want to be able to (only) define game states using Lua script, but I'm not sure how I should do it. Here's what I have in mind currently: For each state, I will create a .lua file that contains a ...
3
votes
2answers
787 views

Simple scripting language for “one-liner”-type scripts?

Can you recommend a scripting language which allows me to easily parse "one-liner" types of scripts (they're just commands, really)? For example, a C/C++ function which simply sets the value of a ...
-6
votes
2answers
476 views

I want to use Python as a scripting language for my game, can I use it purely with C (not C++)?

I want to use Python as a scripting language for my game, can I use it purely with C (not C++)? It is important to me that I not use C++, and purely use C instead.
5
votes
6answers
1k views

Is it possible to use Java as a scripting language?

Is it possible to use Java as a scripting language for a C++ engine/game? I understand that you need to make a binding to the interpreter, but I haven't seen any around.
20
votes
9answers
11k views

I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer? [closed]

We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the ...
15
votes
7answers
3k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
7
votes
3answers
4k views

Binding C++ and V8 Javascript from Google

The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great. Is there a simpler example?
13
votes
3answers
2k views

Tips for implementing MMO quest mechanics?

What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements? I am talking about software architecture (how generic should you be) and ...
15
votes
3answers
6k views

How do you add a scripting language to a game?

Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?