In Unity, on an Android device, CaptureScreenshot writing to Phone, but persistentdatapath linking to the external card
I'm using CaptureScreentshot() to get an image. But when I try to access it on an Android device it's giving me: Could not find file "/storage/emulated/0/Android/data/appname/screenshot.png" When I ...
I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...