I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...
I have a screenshot preview at the end of the game's level. When I am loading the screenshot, it makes the game freeze for a moment. What may I do so there would be no freeze when I am loading that ...
I've captured screenshot in my game when player dies. I've following code to capture screen shot. RenderTexture rt = new RenderTexture (800, 600, 24); MainCamera.targetTexture = rt; ...