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How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile
I know that in OpenGL I can do something like this
glReadBuffer( GL_FRONT );
glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer );
And its pretty fast, I get the raw bitmap in ...