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Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards
I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, ...
Oct 1 '12 at 4:03
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