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1answer
57 views

How to take a screenshot with java from directX

I'm looking for a way to take a screenshot with a Java application of any running directX game. I use the following code Robot robot = new Robot(); GraphicsConfiguration config = ...
0
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1answer
171 views

Take a screenshot from camera problem

I use script below to take a screenshot from camera. It's working fine. However, when I take a screenshot again (pressing k multiple times), its old image is not clear from the memory and it keep ...
0
votes
1answer
488 views

Adding Screenshots Specifically For 4-inch, 7-inch, and 10-inch Screen

My boss invited me and assigned me now as publisher for the app in Google Play. I have a 7-inch Google Nexus 7 tablet to take screenshot of any one of my sample projects I've made and post and upload ...
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3answers
4k views

How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in ...
6
votes
1answer
2k views

Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, ...
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1answer
451 views

Taking MSAA screenshot using D3DX10SaveTextureToFile()

I have some screenshot code (pasted below) which was working fine until I enabled MSAA. The first time I tried to use this code, it complained that the texture I'm creating needed to match the sample ...