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3
votes
1answer
44 views

Unity3D - Screen Capture of particular UI elements

How can I screenshot particular UI elements? In my case I need screen capture UI Panel with child objects like UI Text, UI Input and etc. Please take a look at picture. Thanks in advance
2
votes
1answer
99 views

In Unity, on an Android device, CaptureScreenshot writing to Phone, but persistentdatapath linking to the external card

I'm using CaptureScreentshot() to get an image. But when I try to access it on an Android device it's giving me: Could not find file "/storage/emulated/0/Android/data/appname/screenshot.png" When I ...
1
vote
1answer
78 views

Screenshot always returning as a white image on iOS using robovm and libgdx

I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...
0
votes
1answer
181 views

How to take a screenshot with java from directX

I'm looking for a way to take a screenshot with a Java application of any running directX game. I use the following code Robot robot = new Robot(); GraphicsConfiguration config = ...
0
votes
1answer
2k views

Take a screenshot from camera problem

I use script below to take a screenshot from camera. It's working fine. However, when I take a screenshot again (pressing k multiple times), its old image is not clear from the memory and it keep ...
0
votes
1answer
1k views

Adding Screenshots Specifically For 4-inch, 7-inch, and 10-inch Screen

My boss invited me and assigned me now as publisher for the app in Google Play. I have a 7-inch Google Nexus 7 tablet to take screenshot of any one of my sample projects I've made and post and upload ...
5
votes
3answers
7k views

How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile

I know that in OpenGL I can do something like this glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _buffer ); And its pretty fast, I get the raw bitmap in ...
7
votes
1answer
4k views

Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, ...
0
votes
1answer
576 views

Taking MSAA screenshot using D3DX10SaveTextureToFile()

I have some screenshot code (pasted below) which was working fine until I enabled MSAA. The first time I tried to use this code, it complained that the texture I'm creating needed to match the sample ...