Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

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votes
3answers
223 views

Different Screen Sizes and Camera in Unity

Now I know that no matter what the screen size is the camera will keep its height, so no worries about that. My question is, is there a way to manipulate the camera, either its orthographic size, or ...
1
vote
1answer
558 views

Handling Back Button in Android without implementing InputProcessor

Please advice/clarifyon below issue in libgdx while handling back button in Screens. I have already gone through these 2 threads, http://stackoverflow.com/questions/7223723/in-libgdx-how-do-i-get-...
1
vote
1answer
222 views

Switch beetween Screen on LibGdx application

i have set main class like this: public class MyClass extends Game { MenuClass menuClass; ActionGame actionGame; @Override public void create() { menuClass = new MenuClass(this); ...
0
votes
1answer
78 views

How to split a screen in half using LibGDX without scaling?

I am currently working on a racing game with libGDX and I need to split the screen in half for a two-players mode. (Player 1 in first half and Player 2 in second half). I already have Camera1 that ...
0
votes
1answer
65 views

Switching Screens without initializing them every time

I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using g.setScreen(new screen);, but this leads to the ...
0
votes
1answer
53 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
0
votes
1answer
160 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
2
votes
0answers
98 views

Rotate perspective camera to align screen width to procedural object's width (Unity, C#)

I give up. After much trying and searching, I have to say I was unable to achieve the following task, for which I must call for your wise advice. In my current Unity 5 application (using C#), there ...
1
vote
0answers
30 views

How to use GetViewProjMatrix().TransformVector(LineDirection) in UE4?

I try to project a 3D vector (a direction, not a position) in screen space, but it does not return satisfying results: FVector LineDirectionOnScreen = EdMode->ViewMatrices.GetViewProjMatrix()....
1
vote
0answers
245 views

How to create 3d picking ray with the cursor position

I'm new here and I'm not sure how to go about doing this. I am creating an application that is supposed to use the cursor's position in the window to perform 3d picking. The tutorials I have found ...
0
votes
0answers
12 views

LibGDX - FPS drops

I've been trying to record some gameplay footage of the game I'm currently working on, using the Android SDK and ADB to do it. Whilst the game runs at constant 60 fps in my medium-end phone, as soon ...
0
votes
0answers
19 views

Rotating a UI arrow according to the change in camera's rotation

I have been trying different alternatives to do what is a very basic thing but I couldn't have any success. What I want to do is this. I have a 2D UI sprite at the screen, formed by 2 triangles, with ...
0
votes
0answers
12 views

SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size

I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...