Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.
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votes
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GameState management hierarchical FSM vs stack based FSM
I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens.
e.g. while the game is running I want to be ...
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vote
2answers
406 views
Making a 2D game with responsive resolution
I am making a 2D game, however I wish for it to be resolution agnostic.
My target resolution i.e. where things look as intended is 1600 x 900.
My ideas are:
Make the HUD stay fixed to the sides no ...