Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

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0
votes
2answers
446 views

Rendering another screen on top of main game screen in fullscreen mode

my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop: public void render() { Window w = ...
0
votes
1answer
75 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
3
votes
2answers
79 views

Formula for converting ratio of current device to target device

I am designing my (Android/OpenGL ES 2.0) app on one device and want it to run all all other devices while keeping the screen ratio of the development device (so the image doesn't stretch / squash), ...
-1
votes
0answers
85 views

How to make an attractive spash screen for my first game? [closed]

This is my first game with the engine jme3 and I'm practicing how to make the graphics attractive for users and gamers. The splash screen for the game when it's loading presents the main character and ...
2
votes
1answer
81 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
1
vote
2answers
406 views

Making a 2D game with responsive resolution

I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no ...
6
votes
2answers
173 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
2
votes
0answers
79 views

Converting Mouse Coords to 3d coords with Camera position [closed]

So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math). I'll explain what I have thus far: A camera with x,y,z, Pitch and Yaw ...
0
votes
0answers
68 views

Rendering OpenGL to a specific scale [closed]

So I'm making a 2D game that I want to be able to change the window size. I plan on having the game being 4:3 and border any unused edges. Now the problem comes in that I need to take the current ...
4
votes
0answers
145 views

How to support all iOS devices in my game

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
4
votes
3answers
538 views

Mapping 3D object coordinates to 2D screen coordinates with perspective projection

Sort of following on from where this person was in their topic: Matrix for 2D perspective What I have at the moment is a transformation matrix that's defined as follows: http://pastebin.com/GM6BhP0R ...
1
vote
1answer
133 views

XNA 2D game fullscreen issue

Hello! I am creating a 2D farming game using XNA - just today I have tried applying full screen to it, and I realized I failed badly with something. It cuts off a bit of the lower part [item hotbat ...
1
vote
4answers
262 views

Limiting a player's movement to the screen's dimensions

I have a player, that I can control using WASD. And I don't want him to leave the screen. So I've tried the following: if (player1.getX()+5 < 974 && player1.getX()-5 > 0) { ...
0
votes
0answers
102 views

How to create 3d picking ray with the cursor position

I'm new here and I'm not sure how to go about doing this. I am creating an application that is supposed to use the cursor's position in the window to perform 3d picking. The tutorials I have found ...
0
votes
0answers
286 views

Limited Screen Switching Count Memory Issue

When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...
4
votes
2answers
389 views

Disable autorotation if Android has it disabled

I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue: If you disable ...
0
votes
1answer
141 views

Picking a suitable resolution for a modern low-res game?

I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
0
votes
1answer
150 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
2
votes
2answers
351 views

Keeping Aspect Screen Ratio While Stays in Center

I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
4
votes
1answer
336 views

Setting density for Android game

I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
3
votes
1answer
217 views

Scaling sprite velocity / co-ordinatesin Android

I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity ...
2
votes
3answers
374 views

Should I dedicate a single thread to each player in a split-screen game?

I was thinking about making multiplayer version of a game I am making with SDL and OpenGL. It would be a split-screen game. Do you think it would be a good idea to have each part of the screen (game ...
1
vote
1answer
98 views

FPS reticule image scaling with resolution problem

I am running into a problem when I set the resolution of my screen and the objects in the HUD. When an increase of resolution happens the reticule image becomes bigger, when I want it to stay the ...
5
votes
2answers
446 views

Draw a 3D object at specific coordinates on the screen

I'm creating an application which allows the user to manipulate 3D models. I would like to draw 3 axis representing the world coordinate system in 3D in order to give the user an idea where he is. ...
1
vote
2answers
266 views

SDL 1.2 reports wrong screen size

I have a multi-monitor setup with two displays, both 1920x1200. In games, I can only select resolutions > 1920x1200 (like 2560x1200) which makes games unusable. Full screen doesn't work either ...
9
votes
3answers
5k views

Fitting Android game to different screen sizes

I am making an Android game that is only in portrait screen orientation. It works great when I run it on my phone, but when I run it on a tablet, even though the screen size is bigger, all of the ...
0
votes
1answer
580 views

Virtual screen size with libgdx and GLES 2

I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically ...
11
votes
1answer
533 views

How can I draw an arrow at the edge of the screen pointing to an object that is off screen?

I am wishing to do what is described in this topic: http://www.allegro.cc/forums/print-thread/283220 I have attempted a variety of the methods mentioned here. First I tried to use the method ...
1
vote
1answer
129 views

Finding furthermost point in game world

I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world ...
8
votes
1answer
1k views

Screen space to world space

I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a ...
4
votes
3answers
1k views

GameState management hierarchical FSM vs stack based FSM

I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be ...
2
votes
3answers
668 views

Optimum Screen Resolutions

Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
2
votes
3answers
464 views

What's a good way to handle game screen management in WPF?

What would be the preferred way of handling game screens in WPF (conforming to MVVM)? I'm not asking about game states but the actual mechanics of presenting various screens. Do I implement screens ...
2
votes
1answer
1k views

Pop up screen on libgdx

Hi I want to make a pause and credits screen for an android game with libgdx the idea I have is creating a new screen like a popup that pauses the background screen and then, I can render the screen I ...
4
votes
3answers
298 views

How can I calculate where my camera can be to avoid showing something outside a region?

I have a landscape model, which goes from the coordinate -45, -45 to 90, 90. The edge of the model just cuts off and i would like to somehow stop the screen from ever passing these points. Basically ...
2
votes
2answers
312 views

How to draw objects that have a smaller Y axis first?

In my game there is a large 2D map of various objects. Example. As you see, upon creation objects of the same type (trees for example) are placed correctly, but objects of another type (enemies) are ...
2
votes
1answer
376 views

C# different resolutions compatible application

Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
1
vote
2answers
283 views

Secondary monitor freezes game window

I was bored and dragging my game window around the screen and noticed something interesting. When I drag my game window over to my secondary monitor, the screen updating just completely freezes. Is ...
6
votes
3answers
912 views

How should the actual game interface with the menu system

I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
1
vote
1answer
613 views

LWJGL Rendering a 2D Object at a Certain Position On-Screen

Okay, so in LWJGL, how can I render a 2D object (maybe for like a menu, or meter that shows up on screen during the game), and have control over size and position on screen? So I can tell it what ...
-1
votes
1answer
816 views

Isometric screen to 3D world coordinates efficiently

Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
1
vote
2answers
639 views

LWJGL Determining whether or not a polygon is on-screen

Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...
9
votes
2answers
527 views

Good practices in screen states management?

I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current ...
5
votes
2answers
4k views

Making sense of the Game State manager tutorial?

I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. ...
3
votes
4answers
1k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
5
votes
2answers
280 views

What are the technical reasons that make it difficult for a game to be maximized in windowed mode?

I am curious as to why most games do not have a mode in which you can easily move your cursor outside the game window to another monitor for example? World of Warcraft maximized window does this ...
17
votes
4answers
3k views

How to deal with differences between 2D screen coordinates and Cartesian coordinates

Most 2D screen/bitmap coordinate systems have the positive Y axis pointing down (with the the origin in the upper left corner). This is counter to how most people think geometrically with the ...