Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

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2
votes
1answer
848 views

Fitting tilemap to any screen resolution

My game is a 2D Single-Screen (i.e. non-scrolling) platformer for Android, but the question here doesn't require a code-specific answer. Basically it's easier for me to show the problem using a ...
0
votes
1answer
345 views

Edge Detection on Screen

I have a edge collision problem with a simple game that i am developing. Its about throwing a coin across the screen. I am using the code below to detect edge collisions so i can make the coin bounce ...
1
vote
1answer
324 views

How to calculate the Screen Position of a bounding sphere/box?

Synopsis: What I have is an object rendered on the screen. I need to calculate the top-left / bottom-right of it's location on the screen in Screen Coordinates. Explanation: The object is ...
3
votes
2answers
898 views

Odd Android touch event problem (Nexus 10)

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
3
votes
2answers
250 views

Formula for converting ratio of current device to target device

I am designing my (Android/OpenGL ES 2.0) app on one device and want it to run all all other devices while keeping the screen ratio of the development device (so the image doesn't stretch / squash), ...
0
votes
1answer
443 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
2
votes
1answer
509 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
2
votes
0answers
1k views

Converting Mouse Coords to 3d coords with Camera position [closed]

So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math). I'll explain what I have thus far: A camera with x,y,z, Pitch and Yaw ...
5
votes
0answers
416 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
5
votes
3answers
4k views

Mapping 3D object coordinates to 2D screen coordinates with perspective projection

Sort of following on from where this person was in their topic: Matrix for 2D perspective What I have at the moment is a transformation matrix that's defined as follows: http://pastebin.com/GM6BhP0R ...
7
votes
2answers
604 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
1
vote
1answer
821 views

XNA 2D game fullscreen issue

I am creating a 2D farming game using XNA - just today I have tried applying full screen to it, and I realized I failed badly with something. It cuts off a bit of the lower part [item hotbar and a ...
0
votes
5answers
554 views

Limiting a player's movement to the screen's dimensions

I have a player, that I can control using WASD. And I don't want him to leave the screen. So I've tried the following: if (player1.getX()+5 < 974 && player1.getX()-5 > 0) { ...
1
vote
0answers
243 views

How to create 3d picking ray with the cursor position

I'm new here and I'm not sure how to go about doing this. I am creating an application that is supposed to use the cursor's position in the window to perform 3d picking. The tutorials I have found ...
3
votes
2answers
2k views

Disable autorotation if Android has it disabled

I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue: If you disable ...
1
vote
1answer
666 views

Picking a suitable resolution for a modern low-res game?

I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
1
vote
2answers
941 views

Making a 2D game with responsive resolution

I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no ...
0
votes
1answer
319 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
2
votes
2answers
3k views

Keeping Aspect Screen Ratio While Stays in Center

I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
3
votes
1answer
607 views

Scaling sprite velocity / co-ordinates in Android

I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity ...
4
votes
1answer
946 views

Setting density for Android game

I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
0
votes
2answers
1k views

Rendering another screen on top of main game screen in fullscreen mode

my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop: public void render() { Window w = ...
3
votes
3answers
679 views

Should I dedicate a single thread to each player in a split-screen game?

I was thinking about making multiplayer version of a game I am making with SDL and OpenGL. It would be a split-screen game. Do you think it would be a good idea to have each part of the screen (game ...
1
vote
1answer
123 views

FPS reticule image scaling with resolution problem

I am running into a problem when I set the resolution of my screen and the objects in the HUD. When an increase of resolution happens the reticule image becomes bigger, when I want it to stay the ...
5
votes
2answers
1k views

Draw a 3D object at specific coordinates on the screen

I'm creating an application which allows the user to manipulate 3D models. I would like to draw 3 axis representing the world coordinate system in 3D in order to give the user an idea where he is. ...
9
votes
3answers
17k views

Fitting Android game to different screen sizes

I am making an Android game that is only in portrait screen orientation. It works great when I run it on my phone, but when I run it on a tablet, even though the screen size is bigger, all of the ...
0
votes
1answer
1k views

Virtual screen size with libgdx and GLES 2

I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically ...
11
votes
1answer
2k views

How can I draw an arrow at the edge of the screen pointing to an object that is off screen?

I am wishing to do what is described in this topic: http://www.allegro.cc/forums/print-thread/283220 I have attempted a variety of the methods mentioned here. First I tried to use the method ...
1
vote
1answer
142 views

Finding furthermost point in game world

I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world ...
10
votes
1answer
2k views

Screen space to world space

I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a ...
6
votes
3answers
3k views

GameState management hierarchical FSM vs stack based FSM

I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be ...
4
votes
3answers
2k views

Optimum Screen Resolutions [closed]

Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
2
votes
1answer
4k views

Pop up screen on libgdx

Hi I want to make a pause and credits screen for an android game with libgdx the idea I have is creating a new screen like a popup that pauses the background screen and then, I can render the screen I ...
5
votes
3answers
610 views

How can I calculate where my camera can be to avoid showing something outside a region?

I have a landscape model, which goes from the coordinate -45, -45 to 90, 90. The edge of the model just cuts off and i would like to somehow stop the screen from ever passing these points. Basically ...
1
vote
2answers
653 views

SDL 1.2 reports wrong screen size

I have a multi-monitor setup with two displays, both 1920x1200. In games, I can only select resolutions > 1920x1200 (like 2560x1200) which makes games unusable. Full screen doesn't work either ...
2
votes
2answers
378 views

How to draw objects that have a smaller Y axis first?

In my game there is a large 2D map of various objects. Example. As you see, upon creation objects of the same type (trees for example) are placed correctly, but objects of another type (enemies) are ...
2
votes
1answer
716 views

C# different resolutions compatible application

Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
1
vote
2answers
326 views

Secondary monitor freezes game window

I was bored and dragging my game window around the screen and noticed something interesting. When I drag my game window over to my secondary monitor, the screen updating just completely freezes. Is ...
6
votes
3answers
977 views

How should the actual game interface with the menu system

I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
1
vote
1answer
922 views

LWJGL Rendering a 2D Object at a Certain Position On-Screen

Okay, so in LWJGL, how can I render a 2D object (maybe for like a menu, or meter that shows up on screen during the game), and have control over size and position on screen? So I can tell it what ...
1
vote
2answers
1k views

LWJGL Determining whether or not a polygon is on-screen

Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...
0
votes
1answer
1k views

Isometric screen to 3D world coordinates efficiently

Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
2
votes
3answers
802 views

What's a good way to handle game screen management in WPF?

What would be the preferred way of handling game screens in WPF (conforming to MVVM)? I'm not asking about game states but the actual mechanics of presenting various screens. Do I implement screens ...
11
votes
2answers
900 views

Good practices in screen states management? [duplicate]

I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current ...
5
votes
2answers
5k views

Making sense of the Game State manager tutorial?

I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. ...
4
votes
4answers
4k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
5
votes
2answers
310 views

What are the technical reasons that make it difficult for a game to be maximized in windowed mode?

I am curious as to why most games do not have a mode in which you can easily move your cursor outside the game window to another monitor for example? World of Warcraft maximized window does this ...
21
votes
4answers
6k views

How to deal with differences between 2D screen coordinates and Cartesian coordinates

Most 2D screen/bitmap coordinate systems have the positive Y axis pointing down (with the the origin in the upper left corner). This is counter to how most people think geometrically with the ...