Tagged Questions
1
vote
1answer
133 views
XNA 2D game fullscreen issue
Hello!
I am creating a 2D farming game using XNA - just today I have tried applying full screen to it, and I realized I failed badly with something. It cuts off a bit of the lower part [item hotbat ...
0
votes
2answers
446 views
Rendering another screen on top of main game screen in fullscreen mode
my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop:
public void render() {
Window w = ...
1
vote
1answer
612 views
LWJGL Rendering a 2D Object at a Certain Position On-Screen
Okay, so in LWJGL, how can I render a 2D object (maybe for like a menu, or meter that shows up on screen during the game), and have control over size and position on screen? So I can tell it what ...
9
votes
2answers
526 views
Good practices in screen states management?
I wonder what are the best ways to organize different screens in a game?
I am thinking of it like this:
Inheriting a base State class, and overriding update and render methods, to handle the current ...