I'm trying to implement zooming on my 2D game. Since it's using orthographic projection, I thought it would be easy to implement zooming. After looking around the internet, I found a bunch of ...
What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
I'm creating an application which allows the user to manipulate 3D models. I would like to draw 3 axis representing the world coordinate system in 3D in order to give the user an idea where he is. ...
I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world ...
I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a ...
I have a landscape model, which goes from the coordinate -45, -45 to 90, 90. The edge of the model just cuts off and i would like to somehow stop the screen from ever passing these points. Basically ...