2
votes
2answers
237 views

Orthographic Zooming with 0,0 at top/left

I'm trying to implement zooming on my 2D game. Since it's using orthographic projection, I thought it would be easy to implement zooming. After looking around the internet, I found a bunch of ...
2
votes
0answers
426 views

Converting Mouse Coords to 3d coords with Camera position [closed]

So I've looked at all the answers I can possibly find, and nothing seems to fit what I need exactly (because im bad at math). I'll explain what I have thus far: A camera with x,y,z, Pitch and Yaw ...
0
votes
1answer
370 views

Picking a suitable resolution for a modern low-res game?

I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
2
votes
3answers
518 views

Should I dedicate a single thread to each player in a split-screen game?

I was thinking about making multiplayer version of a game I am making with SDL and OpenGL. It would be a split-screen game. Do you think it would be a good idea to have each part of the screen (game ...
1
vote
2answers
909 views

LWJGL Determining whether or not a polygon is on-screen

Not sure whether this is an LWJGL or math question. I want to check whether a shape is on-screen, so that I don't have to render it if it isn't. First of all, is there any simple way to do this that I ...