I am having an issue with the isometric coordinates. When I enter the coordinates (5,5), the character should be at the bottom corner of the tile, but it is at the top corner, (5,5) and (0,0) look ...
What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...