I'm not entirely sure how to ask this question since its somewhat broad, but also a bit specific to my code. I'm making a game in C# XNA and attempting to have the parts of it be fairly modular so ...
I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world ...
I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a ...
Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
I'm using the Game State Management (GSM) concept in my prototype and I like it very much. One of the screen has a "Game" embeded in it, where all the "good stuff" happens. The menu launching the game ...
I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. ...