Tagged Questions
3
votes
2answers
79 views
Formula for converting ratio of current device to target device
I am designing my (Android/OpenGL ES 2.0) app on one device and want it to run all all other devices while keeping the screen ratio of the development device (so the image doesn't stretch / squash), ...
0
votes
0answers
286 views
Limited Screen Switching Count Memory Issue
When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...
4
votes
2answers
390 views
Disable autorotation if Android has it disabled
I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue:
If you disable ...
3
votes
1answer
217 views
Scaling sprite velocity / co-ordinatesin Android
I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-)
I'm trying to find information on how to scale sprite velocity ...
4
votes
1answer
336 views
Setting density for Android game
I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
9
votes
3answers
5k views
Fitting Android game to different screen sizes
I am making an Android game that is only in portrait screen orientation. It works great when I run it on my phone, but when I run it on a tablet, even though the screen size is bigger, all of the ...
0
votes
1answer
583 views
Virtual screen size with libgdx and GLES 2
I've been trying to use a virtual screen size for my libgdx desktop-android game. I'd like to always use a 16:9 aspect ratio but with a virtual screen size so everything would adapt automatically ...
2
votes
1answer
1k views
Pop up screen on libgdx
Hi I want to make a pause and credits screen for an android game with libgdx the idea I have is creating a new screen like a popup that pauses the background screen and then, I can render the screen I ...