Questions tagged [screen]
Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.
135
questions
0
votes
0
answers
39
views
How to obtain the Position on the screen (Vector2) of the Position of an object in the world (Vector3)?
I have been searching around for a solution to this but still haven't been able to use it or find it, the thing is i need the Screen Position of an object that is being seen, for this i have three ...
0
votes
1
answer
42
views
Problem when changing matrix view in screen space reflexion
I’m using (DX11) LookAtLH or LookTo functions to get my view matrix. When setting Camera Direction so that the y component is zero I have the correct reflexion (picture left). When changing the Dir.y ...
5
votes
2
answers
256
views
How would I mask the player node out of a canvas shader?
I'm making a 3D game, and I want to create a post processing effect using a canvasitem and a colorrect, that effects everything on screen apart from the player. I already have the shader itself made, ...
1
vote
1
answer
127
views
In platformer video games, what is the term for the size of the character on the screen?
In 2D platformer games, what is the term or word for determining the size of the player character on the screen?
For example, the player character in Castlevania: Symphony of the Night is very small ...
1
vote
2
answers
485
views
How to make sure my UI remains the same across multiple screens?
How to make sure my UI remains the same across multiple screens? I've looked at some tutorials, but they didn't seem to apply to my situation.
I tried the following, but they didn't resolve my problem:...
2
votes
1
answer
2k
views
Start debug window on other monitor than the Godot editor
When starting my game for debugging, I'd like to have the game pop up at my second monitor (still in "Windowed" mode), instead of on top of the Godot editor window itself. I've tried several ...
0
votes
0
answers
36
views
Scale radius used in positioning script to match UI scale
I would like to ask a question about the scaling of objects to the size of the screen.
But the question is not a problem that can be solved by setting the "canvas scaler" to "scale with ...
3
votes
1
answer
933
views
Screen split in different regions, each with a different scene
I am a complete beginner in Unity and, after having search for a while, I am still not sure if it is actually possible to achieve what I would like to do.
My goal is to have a game where the screen is ...
1
vote
1
answer
93
views
Last hole artifact in screen space refection with Hierarchical Z
After lot of efforts I have an almost nice shader doing SSR with HiZ. The shader is provided below. Some parameters are tunable and you can speed up things but the difficulty in my scene (picture) are ...
-1
votes
1
answer
272
views
Does Screen.orientation not work in simulator?
I use the Screen.orientation property to reposition my UI when the screen is rotated. But when I rotate the simulator to left or right,
...
1
vote
1
answer
1k
views
How screen scaling works in Unity?
I created a very simple scene, to understand how screen scaling works in Unity. The scene has only a SpriteRenderer object and a TextMeshPro object - no Canvas or other UI elements. The TextMeshPro ...
2
votes
1
answer
81
views
How to dim the device backlight using libGDX?
I have an idea for a very minimalistic game. To fit in with this theme. I want no explicit messages or tutorials etc. I want to experiment with ways to very gently, implicitly prompt the player to ...
0
votes
1
answer
224
views
Pygame having trouble with surface.blits method
I got used to blit every image into the screen on a seperate line in Pygame but now I want to start using the pygame.Surface.blits() method.
According to the ...
0
votes
1
answer
814
views
What is surface locking and unlocking in Pygame?
I've read a little about surface locking and unlocking in pygame in Beginning Game Development with Python and Pygame. However, I still don't understand it.
I've read that it can improve the game ...
0
votes
1
answer
76
views
Box2d: High screen resolution / frequency causes high friction?
I'm using Cocos Creator with (built-in) box2d for physics.
Recently our game behaves weirdly on our new device Galaxy S20 Ultra 5G - which has screen size = 1440 x 3200 - frequency = 120Hz.
After stop ...
1
vote
1
answer
481
views
How to expand the limit of screen mouse access for FPS side rotation
I started coding in Godot and i have a working FPS controller but the problem is that when i move my mouse sideways , it cannot move my sight beyinid that side of my screen , in other words the ...
1
vote
1
answer
2k
views
Get all supported resolutions for a monitor
I've been receiving complaints from users that my game doesn't support the 16:10 aspect ratio.
Currently I list everything in Screen.resolutions in a dropdown and ...
1
vote
1
answer
126
views
How to use WorldToScreenPoint function in a texture context?
I am rendering a scene into a RenderTexture and I have a set of 3D points. I want to convert these points from 3D to texture coordinate frame. It worked, when I rendered into screen and used ...
1
vote
1
answer
783
views
Unity difficulty placing text within the reference resolution of the canvas
I have a TextMeshPro GameObject, which I placed within the Canvas. The canvas is set to Scale with Screen Size and has a reference resolution of 1440x1080.
The ...
0
votes
1
answer
6k
views
Unity Screen.height / Screen.dpi is *not* equal to the screens height in real life
On mobile, I was planning on using Screen.dpi to work out the physical size of the screen and size controls accordingly.
But this quick test on my Galaxy S5 proves that the numbers from Unity are ...
0
votes
0
answers
958
views
How to make game playable in all mobile screen resolution using Unity Cinemachine with perspective mode?
I want my 2D game to be playable (auto scale) in all screen resolution. I'm using Cinemachine & under "perspective" mode. I found tutorial to change the screen in "orthographic" mode but there is ...
1
vote
0
answers
414
views
The most popular Resolutions and Aspect Ratios in Android OS 2019
I develop the game with Libgdx framework. When I tried to deal with support multiple screen resolutions it turns out that Libgdx is not following Android approach how to deal with Screen sizes and ...
0
votes
1
answer
1k
views
Not getting proper height in unity when android device has notch or navigation bar on screen
Screen.height is not giving the proper resolution of an Android device when that device has a notch or navigation bar.
Due to this there is offset at bottom of ...
1
vote
1
answer
269
views
Unity / How to access my screen pixels outside of unity?
I want to run unity in background and get the pixel colors of my screen.
i didnt find anything on the assetstore or somewhere else that could make that possible.
Texture.ReadPixels()
also does only ...
0
votes
1
answer
3k
views
libgdx - creating static HUD/widgets on screen
I'm having problems with creating static HUD/buttons on the game screen.
Currently my game has a character moving on the tiled map, with OrthographicCamera put on, everything works fine.
I wanted to ...
1
vote
1
answer
5k
views
LibGDX Stage and Viewport management for Actors?
So I've done research about how to use Stage, Actor and Viewports etc. To optimize the game for most devices running Android. I'm pretty sure that the viewport is configured or the background image is ...
1
vote
1
answer
1k
views
How to create a split screen display with one frame and canvas
I am creating a 2D Java game, which looks like this:
My question is what should I do to my display to create two 'separate' displays.
I plan on doubling the height of the program, and have a second ...
0
votes
1
answer
1k
views
Screen Capture rendered on a RenderTexture in Unity
I have a pretty wild idea for a unity application that would work on a multi-display setup.
The app would be running in full screen mode on one of my displays, and the contents of the remaining two ...
1
vote
0
answers
58
views
Android Game Screen Limits [closed]
I'm trying to do a game but I'm stuck. I have a player and I move it with the buttons but I can't make the player stop when it reachs the screen limits. What am I doing wrong?
Main Activity:
...
9
votes
2
answers
31k
views
How to force keep the aspect ratio and specific resolution without stretching the output screen view?
I'm using Screen.SetResolution()
But when I run in Android device, it shows the output image is stretched to fill up the full screen which I don't want. I want it to keep the aspect ratio properly.
...
0
votes
1
answer
631
views
How to make the main menu screen fade out when the game starts in libGDX?
I am creating the main menu of my game, and I want the main menu screen to disappears with a fade out. I thought that if I used a Stage to make the menu and added ...
1
vote
1
answer
55
views
mobile: Is every position in percentages when you support multiple screen sizes (different aspect ratios)?
Is every position in percentages when you support different aspect ratios? Or do you do if-else statements for each aspect ratio and put absolute positions? What are the pros and cons of each?
1
vote
0
answers
61
views
How can I convey to a player that they need to hold the screen?
My game has similar mechanics as Flappy Bird game. When you tap or hold the screen with your finger, character goes up. Everybody who tested the game forgot to hold touching the screen, instead they ...
0
votes
1
answer
40k
views
Controlling screen and window size in Unity
In Java I know how to make a window of a certain size and make it not resizable.
How do I control my game's window size in Unity and prevent players from resizing it?
2
votes
3
answers
514
views
The proper name for a state, view, screen, etc
Most of my experience is in programming in HTML, JavaScript, etc. I'm taking on a relatively large project, and while I'm the only developer, I eventually want to open source my code for other ...
0
votes
1
answer
212
views
How to make a death screen without making it a new state?
You must be confused by the question, let me explain. In some games, when you die, it shows a death screen but the background is sometimes transparent and shows the game play. how to do that. here are ...
8
votes
3
answers
11k
views
Why is OpenGL point (0,0) not in top-left corner of the screen?
Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-to-top direction, why?
0
votes
1
answer
857
views
Gamemaker display orientation detection
I am making a game that needs to detect when the device gets turned over in landscape mode to landscape-flipped to change some game mechanics when the player does so. The project is already set to ...
3
votes
1
answer
1k
views
LibGDX - FPS drops
I've been trying to record some gameplay footage of the game I'm currently working on, using the Android SDK and ADB to do it.
Whilst the game runs at constant 60 fps in my medium-end phone, as soon ...
0
votes
1
answer
2k
views
How to split a screen in half using LibGDX without scaling?
I am currently working on a racing game with libGDX and I need to split the screen in half for a two-players mode. (Player 1 in first half and Player 2 in second half).
I already have Camera1 that ...
1
vote
1
answer
268
views
Switching Screens without initializing them every time
I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using ...
1
vote
1
answer
358
views
Vertically mirroring the screen in LibGDX
I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically.
For displaying textures and fonts, i use a ...
2
votes
2
answers
5k
views
Handling Back Button in Android without implementing InputProcessor
Please advice/clarifyon below issue in libgdx while handling back button in Screens.
I have already gone through these 2 threads,
https://stackoverflow.com/questions/7223723/in-libgdx-how-do-i-get-...
2
votes
1
answer
468
views
Scalling down libgdx game to fit a smaller screen appears only the half of the stage?
Hello I have made a game in 1280x720, but I want it to fit devices with smaller size, so far no luck with the current code it only shows the left half of the screen, it also does not work with bigger ...
1
vote
2
answers
1k
views
Libgdx change to other screen and dispose current one
I am trying to switch to a GameScreen when the LinearVelocity of a Box2D - Object is x = 0.
If it is so, I am using the setScreen() - Method by calling the main class. This works perfekt, but when ...
1
vote
0
answers
74
views
How to use GetViewProjMatrix().TransformVector(LineDirection) in UE4?
I try to project a 3D vector (a direction, not a position) in screen space, but it does not return satisfying results:
...
1
vote
2
answers
3k
views
Section cut through (solid) geometry
I'm looking for image based (screen space) technique to render section cuts through arbitrary (solid) geometry. I found and studied image based CSG (Kirsch 05 / OpenCSG) but I found it to be perhaps a ...
0
votes
2
answers
96
views
the half of the screen does not seem to work correctly
I am not such a professional coder but trying to code something on Unity. However, when I try to play the application in my android phone, the half of the screen does not seem to work correctly:
Can ...
1
vote
0
answers
78
views
SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size
I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...
1
vote
1
answer
1k
views
Switch beetween Screen on LibGdx application
i have set main class like this:
...