The tag has no usage guidance.

learn more… | top users | synonyms

1
vote
3answers
107 views

I want to delay 3 sec to load next level after the collision in C#

I need to delay the load new level by a few second. Please help.This is the script I need to use: void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Enemy") { ...
1
vote
0answers
70 views

What player rating system can I use when the rating can only get larger?

I am developing a turn-based multiplayer app (2 players per match) for Android. As backend I use Google Play Game Services. I have implemented a leaderboard. Now I consider how to design the ranking ...
3
votes
1answer
62 views

Can someone help me with my mario-inspired timer scoring system?

I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
1
vote
2answers
89 views

Unity doesn't show always the score

I don't know if this issue is in Unity or in my script, the score work well in scoreText, but in the scorePanel its show before last score like it showing 1 rather than 2; the issue doesn't always ...
0
votes
1answer
69 views

Game ladder using Apple Game Center

I'm implementing a turn based game where players can meet other players in matches via Apple Game Center. Each match has two players. I want to make a global ranking of all players using Apple Game ...
1
vote
0answers
127 views

HTML5 game : Secure way of saving score [duplicate]

I wrote a pretty basic game for colleagues to play : the player shoots on an enemy which has 50 lives while other smaller enemies pop randomly on the screen. The goal is to kill the main enemy as fast ...
0
votes
2answers
335 views

Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
0
votes
1answer
86 views

What scoring system should I use in my game? [closed]

I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise. Currently I have a scoring system. For example, if the player ...
1
vote
1answer
1k views

How do I use elapsed time as the player's score in Unity?

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
0
votes
2answers
108 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. ...
1
vote
1answer
214 views

integrating leaderboard from Newgrounds in flash game [closed]

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
0
votes
2answers
615 views

How can I save a global high score for all players in AS3?

I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players. I am using Flash and ActionScript 3. Until now I've used SharedObject....
0
votes
1answer
40 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
0
votes
1answer
424 views

How can I make a global scoring system in C++?

How do I make it so that in a multiple-level game the score will stay where it was from the previous level?
1
vote
2answers
191 views

Help with timebased scoring algorithm

Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. ...
7
votes
1answer
153 views

Nice function for “rolling score up”?

I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player //...
3
votes
1answer
1k views

How should I calculate the score in Minesweeper: 3BV or 3BV/s?

I'm designing a minesweeper game, and I'm a bit confused as to how to calculate the score. The objective of my game is to reveal all the non-flagged boxes. Marking the flag must not count toward the ...
1
vote
1answer
406 views

Score system for “little bit more complex” snake game

I have created snake game. I can't think of good score system so that is is fair. There is only one highscore list for all modes. Player can choose any size of board - Let's call that param "Board ...
4
votes
1answer
96 views

Scoring and purchased hints?

Curious about how developers approach the use of purchased hints and scoring. Context: I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
-1
votes
2answers
393 views

Should I use three stars rating in my mobile game or create my own? [closed]

In a simple platformer game I want to rate the player's performance in a level based on score. Very common in a lot of mobile games is "three star rating", probably the most notorious example being ...
1
vote
2answers
877 views

PHP and Javascript/HTML5 Collaboration [closed]

I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
6
votes
1answer
323 views

How to do score systems, combos, multipliers, chains, etc

I am designing a game, but I am having some trouble implementing a decent score system. Basically I have nodes with two different possible characteristics: color and shape. Since the player click from ...
4
votes
1answer
182 views

Odds For Fighting Game

I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to ...
0
votes
1answer
820 views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: var score = ...
3
votes
2answers
1k views

Score Based on Game play Time and a Int

I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
30
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
7
votes
4answers
667 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
6
votes
5answers
5k views

Designing score system: Combos, chains, multipliers and bonuses

I am making a breakout-clone, I not want only want it to feel "arcade" for home users, but it will have a arcade version (although probably noone will buy, and I will only use the machine to amuse ...