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0
votes
1answer
66 views

What scoring system should I use in my game? [closed]

I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise. Currently I have a scoring system. For example, if the player ...
1
vote
1answer
90 views

How do I use elapsed time as the player's score in Unity?

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
0
votes
2answers
84 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. ...
1
vote
1answer
94 views

integrating leaderboard from Newgrounds in flash game [closed]

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
0
votes
2answers
106 views

How can I save a global high score for all players in AS3?

I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players. I am using Flash and ActionScript 3. Until now I've used ...
0
votes
1answer
37 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
1
vote
1answer
200 views

How can I make a global scoring system in C++?

How do I make it so that in a multiple-level game the score will stay where it was from the previous level?
1
vote
2answers
113 views

Help with timebased scoring algorithm

Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. ...
6
votes
1answer
142 views

Nice function for “rolling score up”?

I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player ...
3
votes
1answer
365 views

How should I calculate the score in Minesweeper: 3BV or 3BV/s?

I'm designing a minesweeper game, and I'm a bit confused as to how to calculate the score. The objective of my game is to reveal all the non-flagged boxes. Marking the flag must not count toward the ...
1
vote
1answer
230 views

Score system for “little bit more complex” snake game

I have created snake game. I can't think of good score system so that is is fair. There is only one highscore list for all modes. Player can choose any size of board - Let's call that param "Board ...
2
votes
1answer
86 views

Scoring and purchased hints?

Curious about how developers approach the use of purchased hints and scoring. Context: I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
-1
votes
2answers
193 views

Should I use three stars rating in my mobile game or create my own? [closed]

In a simple platformer game I want to rate the player's performance in a level based on score. Very common in a lot of mobile games is "three star rating", probably the most notorious example being ...
1
vote
2answers
515 views

PHP and Javascript/HTML5 Collaboration [closed]

I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
6
votes
1answer
242 views

How to do score systems, combos, multipliers, chains, etc

I am designing a game, but I am having some trouble implementing a decent score system. Basically I have nodes with two different possible characteristics: color and shape. Since the player click from ...
4
votes
1answer
167 views

Odds For Fighting Game

I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to ...
0
votes
1answer
405 views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: var score = ...
3
votes
2answers
823 views

Score Based on Game play Time and a Int

I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
29
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
7
votes
4answers
621 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
6
votes
5answers
3k views

Designing score system: Combos, chains, multipliers and bonuses

I am making a breakout-clone, I not want only want it to feel "arcade" for home users, but it will have a arcade version (although probably noone will buy, and I will only use the machine to amuse ...