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Implementing a SceneManager using OpenFL

I'm trying to implement a basic SceneManager using OpenFL and Haxe. I don't have a lot of experience using OpenFL and Haxe so I have a few problems. Here is how I designed the SceneManager class: ...
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1answer
426 views

Android Device Screen Flicker

I have made sudoku type game. I am about to complete my game in 2d. At present, my game run smoothly on higher configuration devices such as Sony Experia Sola, Samsung Note 2 and Google Nexus. But it ...
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Rendering an Assimp Scene object in XNA without DirectX or OpenGL

Is there any site that explains how to render an imported Assimp Scene object in XNA/MonoGame using only the Frameworks available in those libraries? I realize that would be at the Vertex/Matrix level ...
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Getting size of Unity3D scene (bounding box)

I have following problem. I need to get bounding box of Unity3D scene in order to both making it impossible for character to fall endlessly if he happens to get out of the scene, and to calculate AI. ...