a data structure that arranges the elements of a scene into a logical representation
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0answers
41 views
OpenSceneGraph, multiple instances of a model
Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses,
I want to be able to load airplanes (consisting of multiple models) and ...
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0answers
70 views
OpenWorld SceneGraph management and optimization
I have a SceneGraph class which for now is just a simple list implementation, and the only optimization I've planned so far is a check is something like this:
//GetDistance returns the distance ...
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0answers
291 views
Looking for a small, light scene graph style abstraction lib for shader based OpenGL
I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost ...
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0answers
31 views
How to modify graph ingame?
The pathfinding in my game uses this function to generate a graph:
def make_graph(self, size, impassable):
nodes = [[astar_gridnode(x, y) for y in range(size)] for x in range(size)]
graph = ...