I am a java web application developer (mostly server side) since 7 years who recently got interested in game development (i dont know why, maybe i am bored). Today i was looking for frameworks. I read ...
I'm still implementing my scene graph (see this question). Now, I wonder if a spatial representation such as a Kd-Tree or Octree to do View Frustum Culling (VFC) only makes sense with static geometry. ...
Software occlusion culling is often expensive, especially for smaller and older devices. Is frustum culling alone adequate on systems that can optimally display 10k triangles at most? If not, are ...
First of all, I think I roughly know how a scene graph works. Please correct me if I'm wrong. It is a tree based structure, with each branch/leaf being a node. It means you can better organise ...