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What's the complexity, given current technology, of writing a decent scene renderer in OpenGL? [closed]
What's the complexity, given current technology, of writing a scene renderer that produces reasonably high-quality output in OpenGL?
I'm definitely not asking about writing a full games engine - ...
7
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Rolling my own scene graph
Hello Game Development SE!
I'm crawling my way through OpenGL with the hopes of creating a simple and very lightweight game engine. I view the project as a learning experience that might make a ...