I'm working on a 2D transform system that has the following requirements: Transforms can have children Transforms have anchor points/origins that offset them Children should honor the parent's ...
I'm trying to implement a simple scene graph on iOS using GLKit but handling origin/anchor points is giving me fits. The requirements are pretty straightforward: There is a graph of nodes each with ...
I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to ...