Tagged Questions
2
votes
1answer
120 views
Handling Origin/Anchor Points in a Scene Graph
I'm trying to implement a simple scene graph on iOS using GLKit but handling origin/anchor points is giving me fits. The requirements are pretty straightforward:
There is a graph of nodes each with ...
4
votes
1answer
561 views
Problem with DirectX scene-graph
I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this.
I'm having trouble updating each node's world transformation relative to ...