I've just about started with a project I've had in mind for ages. I don't quite know how to start such big projects (bigger than Pong, anyway), so I thought I would get started by making a basic ...
I have noticed that BoundingFrustum.Intersects() is a rather slow check in XNA. I am doing only 256 checks per frame and it eats up arround 50-60% of availible time when running at 60fps. This is kind ...