I am currently in the process of coding my own 2D Scene graph, which is basically a port of flash's render engine. The problem I have right now is my rendering doesn't seem to be working properly. ...
Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state ...
Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector<> for ...
Scene Graph seems to be the most effective way of representing the game world. The game world usually tends to be as large as the memory and device can handle. In contrast, the screen of the device ...
Scene graph is a popular method to organize game objects and UI. Scene graphs can be handy when you go totally data-driven. Wiki says: The scene graph is a structure that arranges the logical and ...
First of all, I think I roughly know how a scene graph works. Please correct me if I'm wrong. It is a tree based structure, with each branch/leaf being a node. It means you can better organise ...