4
votes
2answers
356 views

Pros and Cons of making geometry not only leaf in scene heirarchy

I was wondering why most game and graphics engines prefer to make geometry/mesh class only as a leaf in the scene hierarchy; more precisely they are not allowed to have children. So what are the pros. ...
11
votes
1answer
2k views

Scene Graph in Separate Thread

I develop my own game engine for fun (but not profit). I have rendering in one thread and my scene graph updates (velocity, etc.) in another. When it's time to render, the render thread adds the ...