0
votes
0answers
73 views

Rendering an Assimp Scene object in XNA without DirectX or OpenGL

Is there any site that explains how to render an imported Assimp Scene object in XNA/MonoGame using only the Frameworks available in those libraries? I realize that would be at the Vertex/Matrix level ...
1
vote
1answer
264 views

How to design the scenarios in a platform game?

I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the ...
5
votes
3answers
1k views

Scene transitions

It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how ...