1
vote
1answer
248 views

How to design the scenarios in a platform game?

I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the ...
5
votes
3answers
1k views

Scene transitions

It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how ...