A lot of early 3D games had the problem where you'd be trundling merrily along and suddenly everything was black, with an island of what looked like the hollow facade shell of the scene you'd been ...
I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor ...
What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?
I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan ...