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1
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0answers
6 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
1answer
20 views

How to put labels at a specific point on any resolution

I am working on a project in Unity 4.6.1 and I put the label at the top: But when I put the Scene in full view this happened: I made a Development Build and when I select my resolution (1366x768) ...
-1
votes
0answers
14 views

How to import scenes from .3ds files into Unity

I am trying to import a 3D project done with 3dsMax into Unity and make it the scene in the game. Is this possible? Any tutorials available?
1
vote
3answers
90 views

Unity: how do I edit a second scene when my objects are still in the first?

I have my game set up so that objects like the Canvas and the main character are set to DontDestroyOnLoad; they're only initiated in the first scene. However, this means that when I load my second ...
0
votes
1answer
49 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
1answer
90 views

Level loading philosophy in MMO games

I've been working on project for quite a while, and I've returned to dilemma about level loading. The problem is i trust the client with it's local level loading, when it's done loading it tells the ...
1
vote
2answers
188 views

NPC daily routines and scene loading

I'm making a basic survival RPG in Unity 3d. I'm separating my world into different scenes to save memory but I'm not sure how I'm going to program NPC daily routines. For example, if the player ...
0
votes
2answers
360 views

How can I move objects pixel by pixel in the scene editor?

I'm trying to find a way to move objects pixel-by-pixel(on my screen at least) in the scene editor. I tried a lot of different buttons but nothing seems to work, please tell me Unity has this ...
0
votes
1answer
79 views

Push Notification to start a scene

I was wondering whether I can use APNs in iOS to trigger an event in my game, like start a scene without user clicking the notification. Is it possible to use remote push notifications for events like ...
0
votes
2answers
307 views

How is the environment moved in endless runner games like Tiny Wings

I've always wondered how the background seen is scrolled endlessly as the main player is moving (usually to the right). With Tiny Wings I suspect that it's somehow drawn dynamically because when ...
0
votes
2answers
46 views

different Scenes but each of them loads per frame

well i want to have something like restaurant that divided in 3 sections.and the user can switch between these but every Scene loads every frame.for example the character is in the first section and ...
1
vote
0answers
35 views

Where can I find a collection of photorealistic scenes? [closed]

Where can I find a collection of 10-100 3D scenes with photorealistic levels of detail? For example, the scene rendered here contains photorealistic detail. Note I want the underlying object models, ...
1
vote
1answer
627 views

Load previous (last) scene used in unity3d

Im making a 2D game for android and I made over 200 levels/scenes.I also made a game over scene that opens when the players collides with an obscale.In the GameOver scene I added a retry button which ...
0
votes
0answers
88 views

Rendering an Assimp Scene object in XNA without DirectX or OpenGL

Is there any site that explains how to render an imported Assimp Scene object in XNA/MonoGame using only the Frameworks available in those libraries? I realize that would be at the Vertex/Matrix level ...
0
votes
1answer
54 views

How to set LinearVelocity exactly in onSceneTouchEvent?

I'm beginner in Android programming. And i use AndEngine GLS2 with Body and AnimatedSprite. I have a object ball and i want to move it to follow my hand. This is description for my idea: And my ...
0
votes
1answer
132 views

How to keep track of previous scenes and return to them in libgdx

I have three scenes: SceneTitle, SceneMenu, SceneLoad. (The difference between the title scene and the menu scene is that the title scene is what you see when you first turn on the game, and the menu ...
1
vote
1answer
799 views

Scene Graphs and Entity Component Systems

I am trying to determine how to move my current implementation of nodes in a scene graph to an entity component system and am struggling to wrap my head around how the two can work together, if at ...
-1
votes
1answer
369 views

Android Device Screen Flicker

I have made sudoku type game. I am about to complete my game in 2d. At present, my game run smoothly on higher configuration devices such as Sony Experia Sola, Samsung Note 2 and Google Nexus. But it ...
0
votes
0answers
46 views

OpenGL - How to use depth checking and alpha blending at the same time? [duplicate]

Suppose I have a semi-transparent object (let's call this "bubble"), a solid object (let's call this "wall"), and the bubble is closer to the camera compared to the wall behind it. If I draw the ...
1
vote
2answers
3k views

Retrieve variable from another class and send to another scene in Unity

Sorry for asking a noob question, but I have never used c# in Unity, only unityscript. Basically I have a public int score variable stored in Players Class. I need to retrieve it in the following ...
1
vote
1answer
794 views

How is a splash screen that is disposed upon user input meant to be implemented?

I'm going through Gustavo Steigert's tutorials on libgdx, but I have a feeling that this is more of a design question, rather than specifically regarding libgdx. My question is regarding the splash ...
1
vote
1answer
410 views

Clearing an SFML scene with a partially transparent color

Is there way to clear a scene with a transparency (alpha) value, in pure SFML? I'm trying to clear with rgba(0,0,0,128) so the previous frame still partially shows through, which would create a ...
12
votes
3answers
835 views

What caused “falling out of the world” and what fixed it?

A lot of early 3D games had the problem where you'd be trundling merrily along and suddenly everything was black, with an island of what looked like the hollow facade shell of the scene you'd been ...
-1
votes
1answer
207 views

Game Scene Manager

I'm starting to code my engine's Scene Manager, and after some research in the internet I've found (surprisingly) various posts against the use of a SceneGraph. It does make sense, and the concept ...
1
vote
1answer
791 views

Saving an interface instance into a Bundle

All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a ...
1
vote
1answer
296 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do ...
2
votes
2answers
199 views

State propagation in modern OpenGL

When last I dabbled in game development, I managed my geometry in a tree. Every node would call the render method on it's children, prior to resetting it's transformations, thus allowing the ...
1
vote
1answer
340 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
2
votes
1answer
2k views

Showing Parallax entity and AutoParallax entity on same scene in AndEngine

How do I create both a parallax background and an autoparallax background in the same scene using andengine? The problem is, I want one entity to move at a constant speed regardless of the camera's ...
0
votes
1answer
560 views

set TouchEvent to every particle in SpriteParticleSystem in andEngine livewallpaper

All I have working on andEngine Live wallpaper and I have use SpriteParticleSystem. I want to add touch event to every Sprite of SpriteParticleSystem and remove that sprite from scene. I have use ...
2
votes
3answers
807 views

Integrating Scene Graphs and Physics Engines

For some specific reasons, i will have to use a graphic engine based on Scene Graphics with a Physic Engine without this concept. I was thinking about a clear way to integrate both representation but ...
6
votes
3answers
2k views

What's a good entity hierarchy for a 2D game?

I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates ...
3
votes
2answers
1k views

Create Adventure Game Scene/Room/Backdrop from Real Photo

Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style ...
1
vote
1answer
3k views

Problem switching Scenes in AndEngine [closed]

I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes so I can easily switch between splash, ...
-2
votes
1answer
380 views

Which models and scene to use for a dungeon game?

I use jme3 with some builtin models and scenes and I've managed to put together a third person 3D scene. I now want to program some attack and/or fights and I think that skeleton warriors and/or ...
1
vote
1answer
277 views

How to design the scenarios in a platform game?

I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the ...
5
votes
3answers
2k views

Scene transitions

It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how ...
5
votes
1answer
692 views

How to generate portal zones?

I'm developing a portal-based scene manager. Basically all it does is to check the portals against the camera frustum, and render their associated portal zones accordingly. Is there any way my editor ...
0
votes
1answer
134 views

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan ...
6
votes
3answers
1k views

Split a 2D scene in layers or have a z coordinate

I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...
3
votes
1answer
229 views

Is there a standard camera position / orientation?

I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...