The size of an project, image (sprite, texture, etc) or object in a game

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4
votes
1answer
80 views

How to keep sprite on screen while increasing its width to screen width

I have been able to increase the width of a sprite to the width of the screen size, but the sprite exceeds the borders of the screen width to the right or left when I try expanding it when it's not at ...
0
votes
1answer
14 views

Wrong pivot point of parent / wrong scale of children

I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered. So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
0
votes
1answer
30 views

Scale one object to be cover multiple other objects

I have placed and aligned several objects next to each other. For the sake of understanding, lets just say I placed 10 cubes next to each other. I snapped them all together (Move->V->Click&Drag). ...
0
votes
0answers
38 views

Causing a rocket engine to 'cut out' (Scale down and re scale up)

In a game im currently working on I have a fuel bar for the player. What I am currently trying to do is have the fuel bar, at around 25%, cause the player engine to cut out a little to represent the ...
1
vote
1answer
153 views

Monogame scale/resizing texture without stretching the borders

I would like to scale or resize my texture2d but when I do it, the texture border becomes stretched. Here's an example : This is my original texture And this the texture after I change the Scale: ...
0
votes
2answers
109 views

Will scaling images at runtime impact my game's speed?

I have read the android developer guide to working on different screen sizes. My question is, if I only provide one image in the drawable file, and let android scale it for me, will it impact the ...
0
votes
1answer
71 views

Libgdx fix small objects on android devices

I'm having issues with optimizing my game for android. I've basically created a simple menu with two buttons (see pictures below)! The size of the window is 720x480px ( in the Desktop Launcher ). My ...
1
vote
0answers
74 views

Scale texture at runtime in unity

I need to scale the texture in unity3d.In unity we are able to adjust the scale using the option in the toolbar How will I scale the texture at runtime using the mouse pointer. the texture should ...
1
vote
2answers
173 views

Cumulative transformation matrices for hierarchical object transformations

I'm having a small issue with my design for hierarchical 3D objects. I'll try to sum things up concisely. Every object has a vector3 for its position, scale, and rotation, as well as a std::vector of ...
2
votes
1answer
97 views

Websocket Scalability w/ Player Skills

About 8 months ago I made this thread. And received a lot of valuable information from the community. I have switched to nodejs since then and am finishing up my game, but am deeply concerned about ...
6
votes
1answer
122 views

What are some standard stair dimensions for good level navigation?

I am trying to establish some scale standards for a level. I have been following this guide: http://www.worldofleveldesign.com/categories/ue4/ue4-guide-to-scale-dimensions.php So far I have walls ...
0
votes
2answers
31 views

Finding the scale of pixels in map with given dimensions

For the game I am making, I have textures for planets. Each texture has a size of 2048 x 1024 pixels. I also know the size, thus the diameter, of each planet. Not every planet is the same size, you ...
0
votes
5answers
134 views

How do you create images that work for multiple resolutions?

I'm currently doing some game development and I've been curious about this situation for many years. Let's say your game has two resolutions: 640x480 and 800x600 (using small numbers just for ...
0
votes
1answer
259 views

LibGDX: Issue with unitScale for Tiled and Box2D

I've got the following: I use a TiledMap (loaded from a .tmx), each tile 32x32 pixels in size and generate the Box2D bodies for collision from the TiledMap's ObjectLayer. That all works fine, no ...
1
vote
1answer
339 views

How to scale LibGdx TextButton?

Apparently textButton.setScale() is not working. Even when the scale is set to 0.1, the button is displayed in it's original size. How to properly scale a TextButton in LibGdx? The official ...
3
votes
1answer
135 views

Non linear scaling to show a sol system

In a sol system 2d simulation I have some problems in showing the entire system (ie: eaven planets far away than saturn ) letting distinguibles the nearest planet orbits. Actualy a use a simple ...
1
vote
0answers
262 views

Tilemap layer scaling and Camera issue in Phaser

I'm working with the Phaser framework and I'm struggling with a camera/rendering issue when scaling a tilemap layer to simulate a zoom feature in my project. The camera size is set to 1024x768px.(...
2
votes
0answers
46 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
0
votes
3answers
787 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
4
votes
1answer
675 views

Convert large range of numbers to a smaller scale

What is a good formula to use in order to relate two different scale distances to each other? For example, I have a camera that can have a minimum size of 2 and a maximum of 10. I would like the ...
0
votes
1answer
110 views

Scaling images in Unity

I have a question about how scales work in Unity (using 5.0). I've made a .gif image that is 100x100 pixels in size. I put it in Resources folder under Assets. When i drag it onto the scene it ...
2
votes
1answer
2k views

Resize sprite to match camera width?

I'm trying to resize my small background sprite to match the screen width of the user's device. This is what I'm trying // Use this for initialization void Start () { // Set filterMode ...
0
votes
3answers
173 views

Position child on the edge of the parent circle while scaling unity3d

I have come across to some different situation. I have one circle sprite and i am rotating circle continuously while rotating i want to make circle smaller and larger. I have one object on the edge ...
1
vote
1answer
222 views

XNA renderTarget, how to convert mouse coordinates to world position when upscaling

I'm currently developing a monogame game with a tile engine. I have been experimenting with different tiles and sprites sizes : 16px, 32px, 64px I have settled for 32x32 pixels tiles rendered at a ...
0
votes
1answer
63 views

Aligning Camera to Rectangle

I'm working on a game in Java, and I'm having some trouble with finding the correct camera position. I've already made a Rectangle that shows exactly where I want the camera to be, and at what scale: ...
0
votes
1answer
49 views

Mirroring a game object to create symmetry

I have a GameObject with a primitive shape that I call "body". I want to create and add a child to it with another primitive shape. I call it 'mutation'. But i want to duplicate the 'mutation' and ...
0
votes
2answers
1k views

How to make a gameobject Scale up from another GameObject script

I'm trying to make a GameObject grow in scale from touching this one, and when a set amount of scale is reached destroy this GameObject ( the one who scales up the other). My problem so far is that ...
0
votes
1answer
111 views

Scaling world - projection, view or separate matrix?

I am currently writing a simple 3D space visualisation program. Things get loaded into it from a simple XML file, which contains positions and sizes of objects in space, so you can put basically any ...
1
vote
1answer
189 views

How can I resize my Blender models when importing to Unity?

I made a 3D model in Blender, but when put it in my Unity project and add an FPS-camera the camera is bigger then my model. I used the measurements of Blender (that one cube is 1 meter in Unity). How ...
-1
votes
1answer
103 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge scale-...
10
votes
2answers
736 views

How do I perform an xBR or hqx filter in XNA?

I'd like to render my game scaled up with one of the hqx filters (hq2x, hq3x or hq4x) or an xBR filter in a shader. How can I do this in XNA 4.0 and SM3? Side note: this question has been heavily ...
1
vote
2answers
113 views

How do I implement time scaling?

I want to be able to change the game speed, to speed up or slow down all animations and gameplay. Ideally, this could also be set to a negative number to make everything go backwards. I tried this: ...
1
vote
1answer
102 views

Splash Screen Resolution size

I am using LibGDX to make a very simple game. I am going to hire someone to create a splash screen logo since I'm artistically challenged. I want to order a vector graphic so I can scale it later if ...
0
votes
1answer
57 views

Should I avoid rescaling models when rendering?

I am quite new to game development and currently developing a simple 3D game with MonoGame and Blender. The game is basically a 3D version of Pong. At first I developed the models at a constant size (...
0
votes
1answer
172 views

Resolution independent physics

I'm making a game like Doodlejump but don't know how to make the physics scale on multiple resolutions. I also can't find anything related to this on Google. Right now I'm scaling the game using ...
3
votes
2answers
2k views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
0
votes
0answers
191 views

Zooming in isometric engine using XNA

I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (...
2
votes
2answers
214 views

How do I convert screen coordinates to between -1 and 1?

I'm writing a function that allows me to click on my tiles. The origin for my tiles is the center, however, the mouse's origin is the top left. I need a way to transform my mouse coordinates into my ...
1
vote
2answers
255 views

How do I scale a rectangle image while retaining its border thickness?

I want to create a programmatically scalable image like this: scales to . Both have a one pixel border. If I scaled from the first to the second in Paint.NET, there would be a two pixel horizontal ...
3
votes
3answers
2k views

How do I disassemble a 3x3 transformation matrix into rotation and scaling matrices?

I have a transformation matrix that rotates and scales. Is there any easy way to disassemble it into the original rotation and scaling matrices? For instance: M = R * S; // I need f and h such that ...
1
vote
1answer
99 views

How can I scale a subset of my game view during rendering?

I am developing a 2d game which has a lateral panel and a main panel with the scenario. I want to scale the main scenario to apply a zoom (only the main panel portion of the screen). I think if I use ...
2
votes
2answers
992 views

Why is my text is too large even when scaled to .05f in libGDX?

I'm trying to scale down my fonts as my game objects are also small. I'd like to scale them down the same way as my sprites. However, if I scale them below .05, the font disappears! My attempt at ...
0
votes
1answer
144 views

How can I support both multiple resolutions and multiple orientations in a game?

I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
2
votes
1answer
559 views

Scaling textures with nearest neighbour without having to use seperate sprite batches

I'm interested in being to scale textures up via nearest neighbour. I can do this via a SpriteBatch.Draw() overload however this means that any other sprites drawn within that batch will also have the ...
-1
votes
0answers
51 views

Draw object to screen without being affected by rotation / zooming [duplicate]

I have a 2D game, with a camera that follows the main player. In the game the camera may also rotate the view around the player / zoom in or out on the player. Let's say I want to add a mini-map to ...
0
votes
1answer
76 views

How to rotate two scaled objects

I have two objects. The head and tail of a future "grapple". The head and tail always point in the same direction. However, when I tried using scaled rectangles (that were bigger/smaller than the ...
4
votes
2answers
2k views

LibGDX stretching 2d graphics

I have a problem with stretching sprites in LibGDX. I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px sprite.setSize(pixelWidth,pixelHeight); I want to ...
0
votes
1answer
595 views

XNA Zoom in/out on model instead of scaling the model

I'm trying to implement zoom in/out functionality into my game. I can change the cameraDistance value with the Z and X keys. Instead of zooming, it looks like the model is scaled smaller or larger (...
2
votes
3answers
733 views

Player jitter when positioned at large coordinate values

I am trying to make a simple top down scrolling shooter using Unity3D comprising of the following elements: 1) Top down orthographic camera: points at 65 degrees towards the ground. At a height of ...
2
votes
1answer
390 views

xna model scaling - model is bigger than world

I'm having trouble scaling my model in XNA with C#. The model is bigger than the world itself and I can't seem to scale it down. Below is the code I'm using and an attached screenshot. How can I scale ...