Scalability is the ability of a system, network, or process, to handle growing amounts of work in a graceful manner, or its ability to be enlarged to accommodate that growth. A scalable system can adopt to a growing demand (e.g. a growing number of users).

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How game engines handle transactions between users?

my question is about situation when there is action between players at game (like items exchange, players money/tokens billing change). I know this depends on many factors, but please look at one of ...