0
votes
0answers
133 views

How game engines handle transactions between users?

my question is about situation when there is action between players at game (like items exchange, players money/tokens billing change). I know this depends on many factors, but please look at one of ...
29
votes
7answers
1k views

Elegant way to simulate large amounts of entities within a game world

Assume you have a game in which there are many (many many) entities serving some functions, not all of which are constantly needed or need to be considered in every frame. The concrete problem I am ...