my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : Debug.Log(PrefabUtility.GetPrefabParent(gameObject)); ...
I am developing my first app for iPhone, using C++ and some Objective C code to interface with ios sdk api. My app is obviously a game. I was wondering where to save the state of the player (in my ...
I'm attempting to ascertain the best method of saving the state of everything in my game for those cases when the app is sent to the background, so, for instance.... • User has pressed the 'Home' key ...
I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded. The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...
I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...