Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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2answers
88 views

Unity3d - Playerprefs not saving

Im trying to make a script to save the player settings like volume and field of view.It used to work before but it suddenly stopped for some reason.This is the script Im using(a part of it actually) : ...
1
vote
2answers
327 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
0
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1answer
17 views

Export session variables easily and permanently in php

I feel like I must be missing something simple, or misunderstanding sessions or cookies. I want to save all session variables and allow players to copy/paste a long string to load the game up from a ...
-2
votes
1answer
368 views

iPhone game - saving player state data

I am developing my first app for iPhone, using C++ and some Objective C code to interface with ios sdk api. My app is obviously a game. I was wondering where to save the state of the player (in my ...
0
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0answers
290 views

Using Parcelable in Android to save an object to a Bundle

I'm attempting to ascertain the best method of saving the state of everything in my game for those cases when the app is sent to the background, so, for instance.... • User has pressed the 'Home' key ...
0
votes
0answers
145 views

Run a few seconds of simulation just after loading a scene

I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded. The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...
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0answers
348 views

pause or freezing game screen

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...