Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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18
votes
4answers
3k views

How can I protect my save data from casual hacking?

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
3
votes
5answers
553 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
20
votes
6answers
11k views

How do I create a save file for a C++ game?

I am coding my final for a Video game Programming course, and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done, every ...
2
votes
4answers
2k views

How to save a game state?

So I am currently working on a simple game project that most people start of with: "breakout". part of my goal is to make a gamesave of the current gamestate the simplest way possible. For example, ...
6
votes
5answers
1k views

How to save and restore Bullet Physics state?

I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
1
vote
1answer
385 views

MonoGame - when/how to save data

I am making a simple 2d game for WP in monogame/xna and am at a point where I want to save data. I have created a method to serialize the data (index, counter and percentage counter) to an isolated ...