What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
I need a definite list of directories, one or more per platform, of where to put game save files and other game generated data. Either based on the OS developer specification, or because it is common ...
I am coding my final for a Video game Programming course, and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done, every ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
Spore allows player-created creatures to be shared by exporting a .png file. That .png is a photo of the creature, but if it's imported into the game, the creature's information (such as textures, ...
So I am currently working on a simple game project that most people start of with: "breakout". part of my goal is to make a gamesave of the current gamestate the simplest way possible. For example, ...
I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of sub-...
I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
First of all I know about coroutines and how to use them (they're awesome). A friend of mine was telling me about the way the he implemented his saving system in a game he was working on, after ...