Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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28
votes
5answers
5k views

How can I protect my save data from casual hacking?

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
35
votes
3answers
3k views

In which directory to write game save files/data?

I need a definite list of directories, one or more per platform, of where to put game save files and other game generated data. Either based on the OS developer specification, or because it is common ...
25
votes
9answers
26k views

How do I create a save file for a C++ game?

I am coding my final for a Video game Programming course, and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done, every ...
24
votes
4answers
23k views

How do you save game state?

What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
176
votes
4answers
12k views

How can I store game metadata in a .png file?

Spore allows player-created creatures to be shared by exporting a .png file. That .png is a photo of the creature, but if it's imported into the game, the creature's information (such as textures, ...
2
votes
4answers
4k views

How to save a game state?

So I am currently working on a simple game project that most people start of with: "breakout". part of my goal is to make a gamesave of the current gamestate the simplest way possible. For example, ...
3
votes
5answers
678 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of sub-...
7
votes
5answers
2k views

How to save and restore Bullet Physics state?

I'm looking for information on how to save the runtime state of rigid bodies with Bullet Physics. Most of my world consists of static objects, but I have a few dynamic and kinematic objects as well. I ...
2
votes
1answer
115 views

Can you use a standard multi-thread if only reading unity objects?

First of all I know about coroutines and how to use them (they're awesome). A friend of mine was telling me about the way the he implemented his saving system in a game he was working on, after ...