Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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327 views

pause or freezing game screen

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
0
votes
1answer
98 views

Saving an arbitrary sized 2d array

I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this? My idea was to split up the tiles into bigger chunks and then save those ...
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1answer
165 views

Saving big maps

When the map is relatively small, it takes a few milliseconds to save it, so it's generally ok. But with other, much much bigger maps, it could take several seconds, which is both annoying and hangs ...
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1answer
101 views

Saving game data to server [closed]

What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the ...
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1answer
366 views

iPhone game - saving player state data

I am developing my first app for iPhone, using C++ and some Objective C code to interface with ios sdk api. My app is obviously a game. I was wondering where to save the state of the player (in my ...
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1answer
198 views

How to save a lodu game state

I am coding lodu game in c++ and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done