I'm making a top-down action / horror game, and I'm in the process of adding a "save game" feature. However, I'm torn between having automatic checkpoints throughout the level and letting the user ...
There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and ...
What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
I'm working on a rather simple 2D game, with a pretty small set of values that will need to be preserved for a user to pick up where they left off last time they played. Rather than saving/loading ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
I am currently working on a terminal text game just to practice my skills (C). It will be story driven escape the mansion kind of game. Even though the game will be short I want it to support save ...
I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...
I downloaded a game called Brain Exercise with Dr.Kawashima. It contains only one executable and no data files. However, it's still possible to save the game! Where does the save data go?