Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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1
vote
2answers
257 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public ...
2
votes
4answers
2k views

How to save a game state?

So I am currently working on a simple game project that most people start of with: "breakout". part of my goal is to make a gamesave of the current gamestate the simplest way possible. For example, ...
3
votes
1answer
477 views

What are game save files?

I've reached the saving part of my game, as in, you press save and it writes to a text file, but I've noticed that most games and programs out there use custom save formats, like Dwarf Fortress DAT ...
20
votes
6answers
16k views

How do I create a save file for a C++ game?

I am coding my final for a Video game Programming course, and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done, every ...
2
votes
1answer
133 views

Writing via content pipeline in Xbox game project

I'm creating an Xbox application and I have this problem with the content pipeline. Loading .xnb files is not a problem but I can't seem to find any helpful tutorials on writing via the content ...
6
votes
4answers
493 views

Set Checkpoints vs. Player Saves

I'm making a top-down action / horror game, and I'm in the process of adding a "save game" feature. However, I'm torn between having automatic checkpoints throughout the level and letting the user ...
6
votes
1answer
891 views

What methods should save/load a game state

There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and ...
22
votes
4answers
3k views

How can I protect my save data from casual hacking?

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
4
votes
2answers
206 views

Load state / continue game based on user input

I'm working on a rather simple 2D game, with a pretty small set of values that will need to be preserved for a user to pick up where they left off last time they played. Rather than saving/loading ...
19
votes
4answers
16k views

How do you save game state?

What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
1
vote
3answers
653 views

How to save game progress (savefile)

I am currently working on a terminal text game just to practice my skills (C). It will be story driven escape the mansion kind of game. Even though the game will be short I want it to support save ...
5
votes
3answers
708 views

Save Security with MD5 Hash

I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...
5
votes
3answers
511 views

How do some games save without creating data files?

I downloaded a game called Brain Exercise with Dr.Kawashima. It contains only one executable and no data files. However, it's still possible to save the game! Where does the save data go?