Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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0
votes
1answer
134 views

Saving an arbitrary sized 2d array

I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this? My idea was to split up the tiles into bigger chunks and then save those ...
0
votes
1answer
206 views

Good way to store entity data

I'm building an RPG style game, but i have some trouble with storing data from entities. These entities can carry data including but not limited to their location, their graphics, whether they are ...
1
vote
1answer
748 views

Saving Scores Using Cookies

I've recently created a small galiga like game recently using JavaScript and HTML5. I've run into a bit of trouble saving cookies, the cookie saves, but then resets itself when the page is refreshed, ...
3
votes
5answers
653 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
1
vote
2answers
400 views

Cocos2d savegame cctmxtiledmap

my game features several tilemaps that are initially loaded from a tmx file and modified during gameplay. How can I save the changed tilemaps in a save game? Will NSCoding do the trick here or is the ...
4
votes
1answer
161 views

Forward Compatibility of Save Files

My game is driven by a scripting language, and the user can save at almost anytime in the middle of the script, so the instruction number of the script engine must be saved. The problem is that the ...
1
vote
3answers
3k views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
1
vote
1answer
1k views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
2
votes
5answers
2k views

How can I write data to a file that users can't easily edit? [duplicate]

Possible Duplicate: How can I protect my save data from casual hacking? While working on game saving and loading I figured I could just write all the variable values to a file and then load ...
16
votes
4answers
2k views

How does one save a procedural world?

I have recently read about how to create procedural worlds... but how do I save one? In games like Terraria or Minecraft users can freely modify the landscape, but that world can't be recreated from ...
34
votes
3answers
3k views

In which directory to write game save files/data?

I need a definite list of directories, one or more per platform, of where to put game save files and other game generated data. Either based on the OS developer specification, or because it is common ...
5
votes
1answer
564 views

How is the Call of Duty checkpoint system implemented?

Does anybody know how it is implemented or has any advice how to do it? I'm especially interested in how to avoid that a player dies right after a checkpoint. How does the game evaluate when it's ...
0
votes
1answer
178 views

Saving big maps

When the map is relatively small, it takes a few milliseconds to save it, so it's generally ok. But with other, much much bigger maps, it could take several seconds, which is both annoying and hangs ...
-3
votes
1answer
245 views

How to save a lodu game state

I am coding lodu game in c++ and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done
-2
votes
1answer
405 views

iPhone game - saving player state data

I am developing my first app for iPhone, using C++ and some Objective C code to interface with ios sdk api. My app is obviously a game. I was wondering where to save the state of the player (in my ...
6
votes
4answers
1k views

Best practices for periodically saving game state to disk

I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their ...
1
vote
2answers
268 views

Optimization and Saving/Loading

I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public ...
2
votes
4answers
4k views

How to save a game state?

So I am currently working on a simple game project that most people start of with: "breakout". part of my goal is to make a gamesave of the current gamestate the simplest way possible. For example, ...
4
votes
1answer
522 views

What are game save files?

I've reached the saving part of my game, as in, you press save and it writes to a text file, but I've noticed that most games and programs out there use custom save formats, like Dwarf Fortress DAT ...
22
votes
7answers
22k views

How do I create a save file for a C++ game?

I am coding my final for a Video game Programming course, and I want to know how to create a save file for my game, so that a user can play, and then come back later. Any idea how this is done, every ...
2
votes
1answer
134 views

Writing via content pipeline in Xbox game project

I'm creating an Xbox application and I have this problem with the content pipeline. Loading .xnb files is not a problem but I can't seem to find any helpful tutorials on writing via the content ...
6
votes
4answers
512 views

Set Checkpoints vs. Player Saves

I'm making a top-down action / horror game, and I'm in the process of adding a "save game" feature. However, I'm torn between having automatic checkpoints throughout the level and letting the user ...
6
votes
1answer
944 views

What methods should save/load a game state

There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and ...
26
votes
5answers
4k views

How can I protect my save data from casual hacking?

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
4
votes
2answers
212 views

Load state / continue game based on user input

I'm working on a rather simple 2D game, with a pretty small set of values that will need to be preserved for a user to pick up where they left off last time they played. Rather than saving/loading ...
23
votes
4answers
21k views

How do you save game state?

What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
1
vote
3answers
751 views

How to save game progress (savefile)

I am currently working on a terminal text game just to practice my skills (C). It will be story driven escape the mansion kind of game. Even though the game will be short I want it to support save ...
5
votes
3answers
985 views

Save Security with MD5 Hash

I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...
5
votes
3answers
575 views

How do some games save without creating data files?

I downloaded a game called Brain Exercise with Dr.Kawashima. It contains only one executable and no data files. However, it's still possible to save the game! Where does the save data go?