I am making a simple 2d game for WP in monogame/xna and am at a point where I want to save data. I have created a method to serialize the data (index, counter and percentage counter) to an isolated ...
When the map is relatively small, it takes a few milliseconds to save it, so it's generally ok. But with other, much much bigger maps, it could take several seconds, which is both annoying and hangs ...
I'm creating an Xbox application and I have this problem with the content pipeline. Loading .xnb files is not a problem but I can't seem to find any helpful tutorials on writing via the content ...