Im trying to make a script to save the player settings like volume and field of view.It used to work before but it suddenly stopped for some reason.This is the script Im using(a part of it actually) : ...
How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : Debug.Log(PrefabUtility.GetPrefabParent(gameObject)); ...
I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded. The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...
For a game I am working on, one of the build targets is the Unity Webplayer, which does not support saving file I/O at all. However, as it's an action/adventure game based on Zelda 2: The Adventure ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.