How would one proceed to retrieve the original prefab used for instantiating an object? In the editor these two functions work : Debug.Log(PrefabUtility.GetPrefabParent(gameObject)); ...
I'm looking for a way to execute 3 to 15 seconds of simulation once a scene is loaded. The problem is: some objects can be left suspended in motion while the player exits the scene. their state is ...
For a game I am working on, one of the build targets is the Unity Webplayer, which does not support saving file I/O at all. However, as it's an action/adventure game based on Zelda 2: The Adventure ...
What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.